Merge branch 'NetHack-3.6'
This commit is contained in:
@@ -1,4 +1,4 @@
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/* NetHack 3.6 invent.c $NHDT-Date: 1567213892 2019/08/31 01:11:32 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.262 $ */
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/* NetHack 3.6 invent.c $NHDT-Date: 1570232224 2019/10/04 23:37:04 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.263 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -139,8 +139,10 @@ struct obj *obj;
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case DRUM_OF_EARTHQUAKE:
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case HORN_OF_PLENTY: /* not a musical instrument */
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k = 3; /* instrument or unknown horn of plenty */
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break;
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default:
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k = 4; /* 'other' tool */
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break;
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}
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break;
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case FOOD_CLASS:
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 polyself.c $NHDT-Date: 1559664952 2019/06/04 16:15:52 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.133 $ */
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/* NetHack 3.6 polyself.c $NHDT-Date: 1570230710 2019/10/04 23:11:50 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.134 $ */
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/* Copyright (C) 1987, 1988, 1989 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -23,6 +23,7 @@
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static void FDECL(check_strangling, (BOOLEAN_P));
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static void FDECL(polyman, (const char *, const char *));
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static void FDECL(dropp, (struct obj *));
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static void NDECL(break_armor);
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static void FDECL(drop_weapon, (int));
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static int FDECL(armor_to_dragon, (int));
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@@ -876,6 +877,33 @@ int mntmp;
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return 1;
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}
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/* dropx() jacket for break_armor() */
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static void
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dropp(obj)
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struct obj *obj;
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{
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struct obj *otmp;
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/*
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* Dropping worn armor while polymorphing might put hero into water
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* (loss of levitation boots or water walking boots that the new
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* form can't wear), where emergency_disrobe() could remove it from
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* inventory. Without this, dropx() could trigger an 'object lost'
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* panic. Right now, boots are the only armor which might encounter
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* this situation, but handle it for all armor.
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*
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* Hypothetically, 'obj' could have merged with something (not
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* applicable for armor) and no longer be a valid pointer, so scan
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* inventory for it instead of trusting obj->where.
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*/
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for (otmp = g.invent; otmp; otmp = otmp->nobj) {
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if (otmp == obj) {
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dropx(obj);
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break;
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}
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}
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}
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static void
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break_armor()
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{
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@@ -894,7 +922,7 @@ break_armor()
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if (otmp->oartifact) {
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Your("%s falls off!", cloak_simple_name(otmp));
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(void) Cloak_off();
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dropx(otmp);
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dropp(otmp);
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} else {
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Your("%s tears apart!", cloak_simple_name(otmp));
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(void) Cloak_off();
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@@ -911,7 +939,7 @@ break_armor()
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cancel_don();
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Your("armor falls around you!");
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(void) Armor_gone();
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dropx(otmp);
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dropp(otmp);
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}
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if ((otmp = uarmc) != 0) {
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if (is_whirly(g.youmonst.data))
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@@ -919,7 +947,7 @@ break_armor()
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else
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You("shrink out of your %s!", cloak_simple_name(otmp));
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(void) Cloak_off();
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dropx(otmp);
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dropp(otmp);
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}
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if ((otmp = uarmu) != 0) {
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if (is_whirly(g.youmonst.data))
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@@ -927,7 +955,7 @@ break_armor()
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else
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You("become much too small for your shirt!");
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setworn((struct obj *) 0, otmp->owornmask & W_ARMU);
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dropx(otmp);
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dropp(otmp);
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}
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}
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if (has_horns(g.youmonst.data)) {
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@@ -945,7 +973,7 @@ break_armor()
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Your("%s falls to the %s!", helm_simple_name(otmp),
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surface(u.ux, u.uy));
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(void) Helmet_off();
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dropx(otmp);
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dropp(otmp);
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}
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}
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}
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@@ -957,12 +985,12 @@ break_armor()
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You("drop your gloves%s!", uwep ? " and weapon" : "");
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drop_weapon(0);
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(void) Gloves_off();
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dropx(otmp);
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dropp(otmp);
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}
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if ((otmp = uarms) != 0) {
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You("can no longer hold your shield!");
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(void) Shield_off();
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dropx(otmp);
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dropp(otmp);
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}
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if ((otmp = uarmh) != 0) {
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if (donning(otmp))
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@@ -970,7 +998,7 @@ break_armor()
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Your("%s falls to the %s!", helm_simple_name(otmp),
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surface(u.ux, u.uy));
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(void) Helmet_off();
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dropx(otmp);
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dropp(otmp);
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}
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}
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if (nohands(g.youmonst.data) || verysmall(g.youmonst.data)
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@@ -984,7 +1012,7 @@ break_armor()
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Your("boots %s off your feet!",
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verysmall(g.youmonst.data) ? "slide" : "are pushed");
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(void) Boots_off();
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dropx(otmp);
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dropp(otmp);
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}
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}
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}
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@@ -1037,6 +1065,10 @@ int alone;
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updateinv = FALSE;
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else if (candropwep)
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dropx(otmp);
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/* [note: dropp vs dropx -- if heart of ahriman is wielded, we
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might be losing levitation by dropping it; but that won't
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happen until the drop, unlike Boots_off() dumping hero into
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water and triggering emergency_disrobe() before dropx()] */
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if (updateinv)
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update_inventory();
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54
src/potion.c
54
src/potion.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 potion.c $NHDT-Date: 1560850774 2019/06/18 09:39:34 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.162 $ */
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/* NetHack 3.6 potion.c $NHDT-Date: 1570235292 2019/10/05 00:28:12 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.163 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1766,41 +1766,33 @@ static short
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mixtype(o1, o2)
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register struct obj *o1, *o2;
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{
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int o1typ = o1->otyp, o2typ = o2->otyp;
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/* cut down on the number of cases below */
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if (o1->oclass == POTION_CLASS
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&& (o2->otyp == POT_GAIN_LEVEL || o2->otyp == POT_GAIN_ENERGY
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|| o2->otyp == POT_HEALING || o2->otyp == POT_EXTRA_HEALING
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|| o2->otyp == POT_FULL_HEALING || o2->otyp == POT_ENLIGHTENMENT
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|| o2->otyp == POT_FRUIT_JUICE)) {
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struct obj *swp;
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swp = o1;
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o1 = o2;
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o2 = swp;
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&& (o2typ == POT_GAIN_LEVEL || o2typ == POT_GAIN_ENERGY
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|| o2typ == POT_HEALING || o2typ == POT_EXTRA_HEALING
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|| o2typ == POT_FULL_HEALING || o2typ == POT_ENLIGHTENMENT
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|| o2typ == POT_FRUIT_JUICE)) {
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/* swap o1 and o2 */
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o1typ = o2->otyp;
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o2typ = o1->otyp;
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}
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switch (o1->otyp) {
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switch (o1typ) {
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case POT_HEALING:
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switch (o2->otyp) {
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case POT_SPEED:
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case POT_GAIN_LEVEL:
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case POT_GAIN_ENERGY:
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if (o2typ == POT_SPEED)
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return POT_EXTRA_HEALING;
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}
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/*FALLTHRU*/
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case POT_EXTRA_HEALING:
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switch (o2->otyp) {
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case POT_GAIN_LEVEL:
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case POT_GAIN_ENERGY:
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return POT_FULL_HEALING;
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}
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case POT_FULL_HEALING:
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switch (o2->otyp) {
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case POT_GAIN_LEVEL:
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case POT_GAIN_ENERGY:
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return POT_GAIN_ABILITY;
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}
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if (o2typ == POT_GAIN_LEVEL || o2typ == POT_GAIN_ENERGY)
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return (o1typ == POT_HEALING) ? POT_EXTRA_HEALING
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: (o1typ == POT_EXTRA_HEALING) ? POT_FULL_HEALING
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: POT_GAIN_ABILITY;
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/*FALLTHRU*/
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case UNICORN_HORN:
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switch (o2->otyp) {
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switch (o2typ) {
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case POT_SICKNESS:
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return POT_FRUIT_JUICE;
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case POT_HALLUCINATION:
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@@ -1810,12 +1802,12 @@ register struct obj *o1, *o2;
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}
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break;
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case AMETHYST: /* "a-methyst" == "not intoxicated" */
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if (o2->otyp == POT_BOOZE)
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if (o2typ == POT_BOOZE)
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return POT_FRUIT_JUICE;
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break;
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case POT_GAIN_LEVEL:
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case POT_GAIN_ENERGY:
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switch (o2->otyp) {
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switch (o2typ) {
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case POT_CONFUSION:
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return (rn2(3) ? POT_BOOZE : POT_ENLIGHTENMENT);
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case POT_HEALING:
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@@ -1831,7 +1823,7 @@ register struct obj *o1, *o2;
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}
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break;
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case POT_FRUIT_JUICE:
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switch (o2->otyp) {
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switch (o2typ) {
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case POT_SICKNESS:
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return POT_SICKNESS;
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case POT_ENLIGHTENMENT:
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@@ -1843,7 +1835,7 @@ register struct obj *o1, *o2;
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}
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break;
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case POT_ENLIGHTENMENT:
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switch (o2->otyp) {
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switch (o2typ) {
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case POT_LEVITATION:
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if (rn2(3))
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return POT_GAIN_LEVEL;
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 shk.c $NHDT-Date: 1558124088 2019/05/17 20:14:48 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.163 $ */
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/* NetHack 3.6 shk.c $NHDT-Date: 1570236762 2019/10/05 00:52:42 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.168 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2029,11 +2029,11 @@ struct obj *obj;
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if (obj->globby) {
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/* globs must be sold by weight not by volume */
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int unit_weight = (int) objects[obj->otyp].oc_weight,
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wt = (obj->owt > 0) ? obj->owt : weight(obj);
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long unit_weight = (long) objects[obj->otyp].oc_weight,
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wt = (obj->owt > 0) ? (long) obj->owt : (long) weight(obj);
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if (unit_weight)
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units = wt / unit_weight;
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units = (wt + unit_weight - 1L) / unit_weight;
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}
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return units;
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}
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 teleport.c $NHDT-Date: 1564771880 2019/08/02 18:51:20 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.92 $ */
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/* NetHack 3.6 teleport.c $NHDT-Date: 1570227405 2019/10/04 22:16:45 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.93 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -302,9 +302,9 @@ boolean allow_drag;
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* rock in the way), in which case it teleports the ball on its own.
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*/
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if (ball_active) {
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if (!carried(uball) && distmin(nux, nuy, uball->ox, uball->oy) <= 2)
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if (!carried(uball) && distmin(nux, nuy, uball->ox, uball->oy) <= 2) {
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ball_still_in_range = TRUE; /* don't have to move the ball */
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else {
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} else {
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/* have to move the ball */
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if (!allow_drag || distmin(u.ux, u.uy, nux, nuy) > 1) {
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/* we should not have dist > 1 and allow_drag at the same
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@@ -341,8 +341,13 @@ boolean allow_drag;
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boolean cause_delay;
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if (drag_ball(nux, nuy, &bc_control, &ballx, &bally, &chainx,
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&chainy, &cause_delay, allow_drag))
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&chainy, &cause_delay, allow_drag)) {
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move_bc(0, bc_control, ballx, bally, chainx, chainy);
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} else {
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/* dragging fails if hero is encumbered beyond 'burdened' */
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allow_drag = FALSE; /* teleport b&c to hero's new spot */
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unplacebc(); /* to match placebc() below */
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}
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}
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}
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/* must set u.ux, u.uy after drag_ball(), which may need to know
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