Unify checking if monster is ok in poison gas
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@@ -315,6 +315,11 @@ typedef struct sortloot_item Loot;
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#define SHIFT_SEENMSG 0x01 /* put out a message if in sight */
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#define SHIFT_MSG 0x02 /* always put out a message */
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/* m_poisongas_ok() return values */
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#define M_POISONGAS_BAD 0 /* poison gas is bad */
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#define M_POISONGAS_MINOR 1 /* poison gas is ok, maybe causes coughing */
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#define M_POISONGAS_OK 2 /* ignores poison gas completely */
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/* flags for deliver_obj_to_mon */
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#define DF_NONE 0x00
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#define DF_RANDOM 0x01
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