Unify checking if monster is ok in poison gas

This commit is contained in:
Pasi Kallinen
2020-04-02 18:15:13 +03:00
parent 49f4a1d8d2
commit 2f64f419ad
4 changed files with 43 additions and 18 deletions

View File

@@ -140,6 +140,40 @@ mon_sanity_check()
}
}
/* Would monster be OK with poison gas? */
/* Does not check for actual poison gas at the location. */
/* Returns one of M_POISONGAS_foo */
int
m_poisongas_ok(mtmp)
struct monst *mtmp;
{
int px, py;
/* Non living and non breathing monsters are not concerned */
if (nonliving(mtmp->data) || is_vampshifter(mtmp)
|| breathless(mtmp->data))
return M_POISONGAS_OK;
/* not is_swimmer(); assume that non-fish are swimming on
the surface and breathing the air above it periodically
unless located at water spot on plane of water */
px = (mtmp == &g.youmonst) ? u.ux : mtmp->mx;
py = (mtmp == &g.youmonst) ? u.uy : mtmp->my;
if ((mtmp->data->mlet == S_EEL || Is_waterlevel(&u.uz))
&& isok(px, py) && is_pool(px, py))
return M_POISONGAS_OK;
/* exclude monsters with poison gas breath attack:
adult green dragon and Chromatic Dragon (and iron golem,
but nonliving() and breathless() tests also catch that) */
if (attacktype_fordmg(mtmp->data, AT_BREA, AD_DRST)
|| attacktype_fordmg(mtmp->data, AT_BREA, AD_RBRE))
return M_POISONGAS_OK;
if ((mtmp == &g.youmonst)
&& (u.uinvulnerable || Breathless || Underwater))
return M_POISONGAS_OK;
if (resists_poison(mtmp) || (mtmp == &g.youmonst) && Poison_resistance)
return M_POISONGAS_MINOR;
return M_POISONGAS_BAD;
}
/* convert the monster index of an undead to its living counterpart */
int
@@ -1354,8 +1388,7 @@ long flag;
if (mdat == &mons[PM_FLOATING_EYE]) /* prefers to avoid heat */
lavaok = FALSE;
thrudoor = ((flag & (ALLOW_WALL | BUSTDOOR)) != 0L);
poisongas_ok = ((nonliving(mdat) || is_vampshifter(mon)
|| breathless(mdat)) || resists_poison(mon));
poisongas_ok = (m_poisongas_ok(mon) == M_POISONGAS_OK);
in_poisongas = ((gas_reg = visible_region_at(x,y)) != 0
&& gas_reg->glyph == gas_glyph);