Initial changes to support both VS2010 and VS2013
Mostly it's just project formats, but VS2013 does require parallel compilation to be turned off and synchronous PDB writes to be turned on (since we reuse intermediate output directories). Cleaning that up is for some time in the future.
This commit is contained in:
324
win/win32/vs2010/uudecode.vcxproj
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324
win/win32/vs2010/uudecode.vcxproj
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<Command>echo chdir ..\win\win32
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chdir ..\win\win32
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echo decoding icon (nhico.uu to NetHack.ico)
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..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
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echo decoding mnsel (mnsel.uu to mnsel.bmp)
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..\..\util\uudecode.exe mnsel.uu
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echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
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..\..\util\uudecode.exe mnselcnt.uu
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echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
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..\..\util\uudecode.exe mnunsel.uu
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echo decoding petmark (petmark.uu to petmark.bmp)
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..\..\util\uudecode.exe petmark.uu
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echo decoding splash (splash.uu to splash.bmp)
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..\..\util\uudecode.exe splash.uu
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echo decoding tombstone (rip.uu to rip.bmp)
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..\..\util\uudecode.exe rip.uu
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chdir ..\..\binary
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<PostBuildEvent>
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<Command>echo chdir ..\win\win32
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chdir ..\win\win32
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echo decoding icon (nhico.uu to NetHack.ico)
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..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
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echo decoding mnsel (mnsel.uu to mnsel.bmp)
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..\..\util\uudecode.exe mnsel.uu
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echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
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..\..\util\uudecode.exe mnselcnt.uu
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echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
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..\..\util\uudecode.exe mnunsel.uu
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echo decoding petmark (petmark.uu to petmark.bmp)
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..\..\util\uudecode.exe petmark.uu
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echo decoding splash (splash.uu to splash.bmp)
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..\..\util\uudecode.exe splash.uu
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echo decoding tombstone (rip.uu to rip.bmp)
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..\..\util\uudecode.exe rip.uu
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chdir ..\..\binary
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<SubSystem>Console</SubSystem>
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</Bscmake>
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<PostBuildEvent>
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<Command>echo chdir ..\win\win32
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chdir ..\win\win32
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echo decoding icon (nhico.uu to NetHack.ico)
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..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
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echo decoding mnsel (mnsel.uu to mnsel.bmp)
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..\..\util\uudecode.exe mnsel.uu
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echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
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..\..\util\uudecode.exe mnselcnt.uu
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echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
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..\..\util\uudecode.exe mnunsel.uu
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echo decoding petmark (petmark.uu to petmark.bmp)
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..\..\util\uudecode.exe petmark.uu
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echo decoding splash (splash.uu to splash.bmp)
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..\..\util\uudecode.exe splash.uu
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echo decoding tombstone (rip.uu to rip.bmp)
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..\..\util\uudecode.exe rip.uu
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chdir ..\..\binary
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Midl>
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<TypeLibraryName>.\Debug/uudecode.tlb</TypeLibraryName>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeaderOutputFile>.\Debug/uudecode.pch</PrecompiledHeaderOutputFile>
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<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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||||
<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>.\Debug/uudecode.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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||||
<Bscmake>
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||||
<SuppressStartupBanner>true</SuppressStartupBanner>
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<OutputFile>.\Debug/uudecode.bsc</OutputFile>
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</Bscmake>
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<PostBuildEvent>
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<Command>echo chdir ..\win\win32
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chdir ..\win\win32
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echo decoding icon (nhico.uu to NetHack.ico)
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..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
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echo decoding mnsel (mnsel.uu to mnsel.bmp)
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..\..\util\uudecode.exe mnsel.uu
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echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
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..\..\util\uudecode.exe mnselcnt.uu
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echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
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..\..\util\uudecode.exe mnunsel.uu
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echo decoding petmark (petmark.uu to petmark.bmp)
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..\..\util\uudecode.exe petmark.uu
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echo decoding splash (splash.uu to splash.bmp)
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..\..\util\uudecode.exe splash.uu
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echo decoding tombstone (rip.uu to rip.bmp)
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..\..\util\uudecode.exe rip.uu
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chdir ..\..\binary
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</Command>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project>
|
||||
Reference in New Issue
Block a user