introduce support for coloring the frame behind a map location
Also includes support by paxed for polearm targeting using the frame color. Also renames USE_TILES to TILES_IN_GLYPHMAP which is a more accurate description. Not all window interfaces have full support for the color framing of the background square yet. MS-DOS needs further work (to bring it to both VESA and VGA, with and without tiles. Windows GUI is missing support. X11 and Qt have been started, but may require further refinement.
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@@ -106,7 +106,7 @@ altmeta For unix and VMS, treat two character sequence
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"ESC c" as M-c (Meta+c, 8th bit set) when nethack [False]
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obtains a command from player's keyboard.
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Boolean option if USE_TILES was set at compile time (MSDOS protected mode):
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Boolean option if TILES_IN_GLYPHMAP set at compile time (MSDOS):
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preload_tiles control whether tiles get pre-loaded into RAM at [True]
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the start of the game. Doing so enhances performance
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of the tile graphics, but uses more memory.
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