introduce support for coloring the frame behind a map location
Also includes support by paxed for polearm targeting using the frame color. Also renames USE_TILES to TILES_IN_GLYPHMAP which is a more accurate description. Not all window interfaces have full support for the color framing of the background square yet. MS-DOS needs further work (to bring it to both VESA and VGA, with and without tiles. Windows GUI is missing support. X11 and Qt have been started, but may require further refinement.
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@@ -1003,9 +1003,9 @@ extern const int explodecolors[];
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extern int wallcolors[];
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#endif
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/* If USE_TILES is defined during build, this comes from the generated
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* tile.c, complete with appropriate tile references in the initialization.
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* Otherwise, it comes from display.c.
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/* If TILES_IN_GLYPHMAP is defined during build, this is defined
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* in the generated tile.c, complete with appropriate tile references in
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* the initialization. Otherwise, it gets defined in display.c.
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*/
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extern const glyph_info nul_glyphinfo;
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