introduce support for coloring the frame behind a map location
Also includes support by paxed for polearm targeting using the frame color. Also renames USE_TILES to TILES_IN_GLYPHMAP which is a more accurate description. Not all window interfaces have full support for the color framing of the background square yet. MS-DOS needs further work (to bring it to both VESA and VGA, with and without tiles. Windows GUI is missing support. X11 and Qt have been started, but may require further refinement.
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@@ -78,9 +78,9 @@ static int optfn_##a(int, int, boolean, char *, char *);
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{ m, OptS_##sec, 0, b, opt_##a, s, OthrOpt, n, v, d, No, c, \
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(boolean *) 0, &optfn_##a, al, z, (const char *) 0, On, On, 0 },
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/* this is not reliable because USE_TILES might be defined in a
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multi-interface binary but not apply to the current interface */
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#ifdef USE_TILES
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/* this is not reliable because TILES_IN_GLYPHMAP might be defined
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* in a multi-interface binary but not apply to the current interface */
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#ifdef TILES_IN_GLYPHMAP
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#define tiled_map_Def On
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#define ascii_map_Def Off
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#else
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