introduce support for coloring the frame behind a map location

Also includes support by paxed for polearm targeting using the
frame color.

Also renames USE_TILES to TILES_IN_GLYPHMAP which is a more
accurate description.

Not all window interfaces have full support for the color framing
of the background square yet.

MS-DOS needs further work (to bring it to both VESA and VGA, with
and without tiles.

Windows GUI is missing support.

X11 and Qt have been started, but may require further refinement.
This commit is contained in:
nhmall
2023-01-01 19:55:02 -05:00
parent 1972c8447f
commit 2fc0d25d45
38 changed files with 365 additions and 133 deletions

View File

@@ -276,7 +276,7 @@ extern void vga_tty_end_screen(void);
extern void vga_tty_startup(int *, int *);
extern void vga_xputs(const char *, int, int);
extern void vga_xputc(char, int);
extern void vga_xputg(const glyph_info *);
extern void vga_xputg(const glyph_info *, const glyph_info *);
extern void vga_userpan(enum vga_pan_direction);
extern void vga_overview(boolean);
extern void vga_traditional(boolean);
@@ -305,7 +305,7 @@ extern void vesa_tty_end_screen(void);
extern void vesa_tty_startup(int *, int *);
extern void vesa_xputs(const char *, int, int);
extern void vesa_xputc(char, int);
extern void vesa_xputg(const glyph_info *);
extern void vesa_xputg(const glyph_info *, const glyph_info *);
extern void vesa_userpan(enum vga_pan_direction);
extern void vesa_overview(boolean);
extern void vesa_traditional(boolean);