introduce support for coloring the frame behind a map location
Also includes support by paxed for polearm targeting using the frame color. Also renames USE_TILES to TILES_IN_GLYPHMAP which is a more accurate description. Not all window interfaces have full support for the color framing of the background square yet. MS-DOS needs further work (to bring it to both VESA and VGA, with and without tiles. Windows GUI is missing support. X11 and Qt have been started, but may require further refinement.
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@@ -276,7 +276,7 @@ extern void vga_tty_end_screen(void);
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extern void vga_tty_startup(int *, int *);
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extern void vga_xputs(const char *, int, int);
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extern void vga_xputc(char, int);
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extern void vga_xputg(const glyph_info *);
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extern void vga_xputg(const glyph_info *, const glyph_info *);
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extern void vga_userpan(enum vga_pan_direction);
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extern void vga_overview(boolean);
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extern void vga_traditional(boolean);
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@@ -305,7 +305,7 @@ extern void vesa_tty_end_screen(void);
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extern void vesa_tty_startup(int *, int *);
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extern void vesa_xputs(const char *, int, int);
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extern void vesa_xputc(char, int);
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extern void vesa_xputg(const glyph_info *);
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extern void vesa_xputg(const glyph_info *, const glyph_info *);
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extern void vesa_userpan(enum vga_pan_direction);
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extern void vesa_overview(boolean);
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extern void vesa_traditional(boolean);
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