Add tile generation sub-project to win32
This commit is contained in:
@@ -65,6 +65,8 @@ copy ..\..\win\win32\levstuff.mak ..\..\build >nul
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copy ..\..\win\win32\makedefs.dsp ..\..\build >nul
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copy ..\..\win\win32\makedefs.dsp ..\..\build >nul
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copy ..\..\win\win32\recover.dsp ..\..\build >nul
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copy ..\..\win\win32\recover.dsp ..\..\build >nul
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copy ..\..\win\win32\tile2bmp.dsp ..\..\build >nul
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copy ..\..\win\win32\tile2bmp.dsp ..\..\build >nul
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copy ..\..\win\win32\tiles.dsp ..\..\build >nul
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copy ..\..\win\win32\tiles.mak ..\..\build >nul
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copy ..\..\win\win32\tilemap.dsp ..\..\build >nul
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copy ..\..\win\win32\tilemap.dsp ..\..\build >nul
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copy ..\..\win\win32\winhack.dsp ..\..\build >nul
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copy ..\..\win\win32\winhack.dsp ..\..\build >nul
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@@ -138,6 +138,21 @@ Package=<4>
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###############################################################################
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###############################################################################
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Project: "tiles"=.\build\tiles.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name tile2bmp
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End Project Dependency
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}}}
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###############################################################################
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Project: "winhack"=.\build\winhack.dsp - Package Owner=<4>
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Project: "winhack"=.\build\winhack.dsp - Package Owner=<4>
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Package=<5>
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Package=<5>
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@@ -162,10 +177,10 @@ Package=<4>
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Project_Dep_Name recover
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Project_Dep_Name recover
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End Project Dependency
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End Project Dependency
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Begin Project Dependency
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Begin Project Dependency
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Project_Dep_Name tile2bmp
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Project_Dep_Name tilemap
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End Project Dependency
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End Project Dependency
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Begin Project Dependency
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Begin Project Dependency
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Project_Dep_Name tilemap
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Project_Dep_Name tiles
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End Project Dependency
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End Project Dependency
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}}}
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}}}
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@@ -52,11 +52,6 @@ BSC32=bscmake.exe
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\util\tile2bmp.exe"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\util\tile2bmp.exe"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Building nhtiles.bmp
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PostBuild_Cmds=pushd ..\src ..\util\tile2bmp.exe tiles.bmp if exist tiles.bmp copy tiles.bmp ..\win\win32 popd
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "tile2bmp - Win32 Debug"
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!ELSEIF "$(CFG)" == "tile2bmp - Win32 Debug"
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@@ -81,11 +76,6 @@ BSC32=bscmake.exe
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\util\tile2bmp.exe" /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\util\tile2bmp.exe" /pdbtype:sept
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Building tiles.bmp
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PostBuild_Cmds=pushd ..\src ..\util\tile2bmp.exe tiles.bmp if exist tiles.bmp copy tiles.bmp ..\win\win32 popd
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# End Special Build Tool
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!ENDIF
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!ENDIF
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97
win/win32/tiles.dsp
Normal file
97
win/win32/tiles.dsp
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@@ -0,0 +1,97 @@
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# Microsoft Developer Studio Project File - Name="tiles" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) External Target" 0x0106
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CFG=tiles - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "tiles.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "tiles.mak" CFG="tiles - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "tiles - Win32 Release" (based on "Win32 (x86) External Target")
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!MESSAGE "tiles - Win32 Debug" (based on "Win32 (x86) External Target")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "tiles - Win32 Release"
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# PROP BASE Use_MFC
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Cmd_Line "NMAKE /f tiles.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "tiles.exe"
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# PROP BASE Bsc_Name "tiles.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Cmd_Line "nmake /f "tiles.mak""
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# PROP Rebuild_Opt "/a"
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# PROP Target_File "..\win\win32\tiles.bmp"
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# PROP Bsc_Name ""
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# PROP Target_Dir ""
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!ELSEIF "$(CFG)" == "tiles - Win32 Debug"
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# PROP BASE Use_MFC
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Cmd_Line "NMAKE /f tiles.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "tiles.exe"
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# PROP BASE Bsc_Name "tiles.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Cmd_Line "nmake /f "tiles.mak""
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# PROP Rebuild_Opt "/a"
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# PROP Target_File "..\win\win32\tiles.bmp"
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# PROP Bsc_Name ""
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# PROP Target_Dir ""
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!ENDIF
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# Begin Target
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# Name "tiles - Win32 Release"
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# Name "tiles - Win32 Debug"
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!IF "$(CFG)" == "tiles - Win32 Release"
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!ELSEIF "$(CFG)" == "tiles - Win32 Debug"
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!ENDIF
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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21
win/win32/tiles.mak
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21
win/win32/tiles.mak
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default: all
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all: ..\win\win32\tiles.bmp
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clean:
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-del ..\src\win\win32\tiles.bmp
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-del ..\win\win32\tiles.bmp
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#==========================================
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# Building the tiles file tile.bmp
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#==========================================
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..\src\tiles.bmp : ..\win\share\monsters.txt ..\win\share\objects.txt \
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..\win\share\other.txt
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chdir ..\src
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..\util\tile2bmp.exe tiles.bmp
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chdir ..\build
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..\win\win32\tiles.bmp: ..\src\tiles.bmp
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@copy ..\src\tiles.bmp ..\win\win32\tiles.bmp
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