be more consistent with coordinates
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@@ -27,7 +27,7 @@ static unsigned long abil_to_spfx(long *);
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static uchar abil_to_adtyp(long *);
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static int glow_strength(int);
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static boolean untouchable(struct obj *, boolean);
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static int count_surround_traps(int, int);
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static int count_surround_traps(coordxy, coordxy);
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/* The amount added to the victim's total hit points to insure that the
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victim will be killed even after damage bonus/penalty adjustments.
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@@ -2347,12 +2347,13 @@ retouch_equipment(int dropflag) /* 0==don't drop, 1==drop all, 2==drop weapon */
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}
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static int
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count_surround_traps(int x, int y)
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count_surround_traps(coordxy x, coordxy y)
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{
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struct rm *levp;
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struct obj *otmp;
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struct trap *ttmp;
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int dx, dy, glyph, ret = 0;
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coordxy dx, dy;
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int glyph, ret = 0;
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for (dx = x - 1; dx < x + 2; ++dx)
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for (dy = y - 1; dy < y + 2; ++dy) {
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