be more consistent with coordinates
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@@ -8,7 +8,7 @@
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static boolean no_bones_level(d_level *);
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static void goodfruit(int);
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static void resetobjs(struct obj *, boolean);
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static void give_to_nearby_mon(struct obj *, int, int);
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static void give_to_nearby_mon(struct obj *, coordxy, coordxy);
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static boolean fixuporacle(struct monst *);
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static void remove_mon_from_bones(struct monst *);
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@@ -220,7 +220,7 @@ sanitize_name(char *namebuf)
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but skipping hero's location.
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If no such monster, place object on floor at x,y. */
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static void
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give_to_nearby_mon(struct obj *otmp, int x, int y)
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give_to_nearby_mon(struct obj *otmp, coordxy x, coordxy y)
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{
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struct monst *mtmp;
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struct monst *selected = (struct monst *) 0;
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@@ -256,7 +256,7 @@ void
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drop_upon_death(
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struct monst *mtmp, /* monster if hero rises as one (non ghost) */
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struct obj *cont, /* container if hero is turned into a statue */
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int x, int y)
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coordxy x, coordxy y)
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{
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struct obj *otmp;
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@@ -399,7 +399,7 @@ remove_mon_from_bones(struct monst *mtmp)
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void
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savebones(int how, time_t when, struct obj *corpse)
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{
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int x, y;
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coordxy x, y;
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struct trap *ttmp;
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struct monst *mtmp;
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struct fruit *f;
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