be more consistent with coordinates
This commit is contained in:
12
src/invent.c
12
src/invent.c
@@ -1199,7 +1199,7 @@ freeinv(struct obj *obj)
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/* drawbridge is destroying all objects at <x,y> */
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void
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delallobj(int x, int y)
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delallobj(coordxy x, coordxy y)
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{
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struct obj *otmp, *otmp2;
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@@ -1252,7 +1252,7 @@ delobj_core(
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/* try to find a particular type of object at designated map location */
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struct obj *
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sobj_at(int otyp, int x, int y)
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sobj_at(int otyp, coordxy x, coordxy y)
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{
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register struct obj *otmp;
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@@ -1384,7 +1384,7 @@ o_on(unsigned int id, struct obj *objchn)
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}
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boolean
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obj_here(struct obj *obj, int x, int y)
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obj_here(struct obj *obj, coordxy x, coordxy y)
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{
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register struct obj *otmp;
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@@ -1395,7 +1395,7 @@ obj_here(struct obj *obj, int x, int y)
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}
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struct obj *
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g_at(int x, int y)
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g_at(coordxy x, coordxy y)
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{
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register struct obj *obj = g.level.objects[x][y];
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@@ -3997,7 +3997,7 @@ dotypeinv(void)
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/* return a string describing the dungeon feature at <x,y> if there
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is one worth mentioning at that location; otherwise null */
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const char *
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dfeature_at(int x, int y, char *buf)
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dfeature_at(coordxy x, coordxy y, char *buf)
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{
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struct rm *lev = &levl[x][y];
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int ltyp = lev->typ, cmap = -1;
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@@ -5335,7 +5335,7 @@ only_here(struct obj *obj)
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* Currently, this is only used with a wand of probing zapped downwards.
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*/
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int
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display_binventory(int x, int y, boolean as_if_seen)
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display_binventory(coordxy x, coordxy y, boolean as_if_seen)
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{
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struct obj *obj;
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menu_item *selected = 0;
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