be more consistent with coordinates

This commit is contained in:
nhmall
2022-07-02 09:10:03 -04:00
parent 0bd5b3d39e
commit 3004cf2d34
74 changed files with 831 additions and 746 deletions

View File

@@ -136,7 +136,8 @@ del_light_source(int type, anything *id)
void
do_light_sources(coordxy **cs_rows)
{
int x, y, min_x, max_x, max_y, offset;
coordxy x, y, min_x, max_x, max_y;
int offset;
coordxy *limits;
short at_hero_range = 0;
light_source *ls;
@@ -221,7 +222,7 @@ do_light_sources(coordxy **cs_rows)
remember terrain, objects, and monsters being revealed;
if 'obj' is Null, <x,y> is being hit by a camera's light flash */
void
show_transient_light(struct obj *obj, int x, int y)
show_transient_light(struct obj *obj, coordxy x, coordxy y)
{
light_source *ls = 0;
anything cameraflash;
@@ -621,7 +622,7 @@ any_light_source(void)
* only for burning light sources.
*/
void
snuff_light_source(int x, int y)
snuff_light_source(coordxy x, coordxy y)
{
light_source *ls;
struct obj *obj;