be more consistent with coordinates
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@@ -18,7 +18,7 @@ static boolean uncommon(int);
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static int align_shift(struct permonst *);
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static boolean mk_gen_ok(int, unsigned, unsigned);
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static boolean wrong_elem_type(struct permonst *);
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static void m_initgrp(struct monst *, int, int, int, mmflags_nht);
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static void m_initgrp(struct monst *, coordxy, coordxy, int, mmflags_nht);
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static void m_initthrow(struct monst *, int, int);
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static void m_initweap(struct monst *);
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static void m_initinv(struct monst *);
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@@ -71,7 +71,7 @@ wrong_elem_type(struct permonst *ptr)
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/* make a group just like mtmp */
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static void
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m_initgrp(struct monst *mtmp, int x, int y, int n, mmflags_nht mmflags)
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m_initgrp(struct monst *mtmp, coordxy x, coordxy y, int n, mmflags_nht mmflags)
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{
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coord mm;
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register int cnt = rnd(n);
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@@ -1054,7 +1054,7 @@ makemon_rnd_goodpos(
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coord *cc) /* output */
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{
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int tryct = 0;
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int nx, ny;
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coordxy nx, ny;
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boolean good;
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do {
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@@ -1068,9 +1068,9 @@ makemon_rnd_goodpos(
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/* else go through all map positions, twice, first round
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ignoring positions in sight, and pick first good one.
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skip first round if we're in special level loader or blind */
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int xofs = nx;
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int yofs = ny;
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int dx,dy;
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coordxy xofs = nx;
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coordxy yofs = ny;
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coordxy dx,dy;
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int bl = (g.in_mklev || Blind) ? 1 : 0;
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for ( ; bl < 2; bl++) {
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@@ -1120,7 +1120,7 @@ makemon_rnd_goodpos(
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struct monst *
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makemon(
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struct permonst *ptr,
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int x, int y,
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coordxy x, coordxy y,
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mmflags_nht mmflags)
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{
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register struct monst *mtmp;
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@@ -1514,7 +1514,7 @@ create_critters(int cnt,
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boolean neverask)
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{
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coord c;
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int x, y;
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coordxy x, y;
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struct monst *mon;
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boolean known = FALSE;
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boolean ask = (wizard && !neverask);
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