be more consistent with coordinates
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@@ -85,7 +85,7 @@ mon_yells(struct monst* mon, const char* shout)
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static void
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watch_on_duty(register struct monst* mtmp)
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{
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int x, y;
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coordxy x, y;
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if (mtmp->mpeaceful && in_town(u.ux + u.dx, u.uy + u.dy)
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&& mtmp->mcansee && m_canseeu(mtmp) && !rn2(3)) {
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@@ -118,7 +118,7 @@ dochugw(
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* so perform stop-what-you're-doing-if-close-enough-
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* to-be-a-threat check but don't move mtmp */
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{
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int x = mtmp->mx, y = mtmp->my; /* 'mtmp's location before dochug() */
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coordxy x = mtmp->mx, y = mtmp->my; /* 'mtmp's location before dochug() */
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/* skip canspotmon() if occupation is Null */
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boolean already_saw_mon = (chug && g.occupation) ? canspotmon(mtmp) : 0;
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int rd = chug ? dochug(mtmp) : 0;
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@@ -148,7 +148,7 @@ dochugw(
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}
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boolean
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onscary(int x, int y, struct monst* mtmp)
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onscary(coordxy x, coordxy y, struct monst* mtmp)
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{
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/* creatures who are directly resistant to magical scaring:
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* humans aren't monsters
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@@ -1200,8 +1200,8 @@ m_move(register struct monst* mtmp, register int after)
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{
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register int minr = SQSRCHRADIUS; /* not too far away */
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register struct obj *otmp;
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register int xx, yy;
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int oomx, oomy, lmx, lmy;
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register coordxy xx, yy;
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coordxy oomx, oomy, lmx, lmy;
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/* cut down the search radius if it thinks character is closer. */
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if (distmin(mtmp->mux, mtmp->muy, omx, omy) < SQSRCHRADIUS
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@@ -1750,7 +1750,7 @@ m_move_aggress(struct monst* mtmp, coordxy x, coordxy y)
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}
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void
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dissolve_bars(register int x, register int y)
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dissolve_bars(coordxy x, coordxy y)
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{
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levl[x][y].typ = (Is_special(&u.uz) || *in_rooms(x, y, 0)) ? ROOM : CORR;
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levl[x][y].flags = 0;
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@@ -1760,14 +1760,14 @@ dissolve_bars(register int x, register int y)
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}
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boolean
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closed_door(register int x, register int y)
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closed_door(coordxy x, coordxy y)
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{
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return (boolean) (IS_DOOR(levl[x][y].typ)
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&& (levl[x][y].doormask & (D_LOCKED | D_CLOSED)));
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}
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boolean
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accessible(register int x, register int y)
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accessible(coordxy x, coordxy y)
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{
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int levtyp = levl[x][y].typ;
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@@ -1783,7 +1783,8 @@ void
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set_apparxy(register struct monst* mtmp)
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{
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boolean notseen, notthere, gotu;
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int disp, mx = mtmp->mux, my = mtmp->muy;
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int disp;
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coordxy mx = mtmp->mux, my = mtmp->muy;
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long umoney = money_cnt(g.invent);
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/*
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