be more consistent with coordinates
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@@ -744,7 +744,8 @@ in_your_sanctuary(
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void
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ghod_hitsu(struct monst *priest)
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{
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int x, y, ax, ay, roomno = (int) temple_occupied(u.urooms);
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coordxy x, y, ax, ay;
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int roomno = (int) temple_occupied(u.urooms);
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struct mkroom *troom;
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if (!roomno || !has_shrine(priest))
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