be more consistent with coordinates
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@@ -42,7 +42,7 @@ static int throwspell(void);
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static void cast_protection(void);
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static void spell_backfire(int);
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static const char *spelltypemnemonic(int);
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static boolean spell_aim_step(genericptr_t, int, int);
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static boolean spell_aim_step(genericptr_t, coordxy, coordxy);
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/* The roles[] table lists the role-specific values for tuning
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* percent_success().
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@@ -1246,7 +1246,7 @@ spelleffects(int spell_otyp, boolean atme)
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/*ARGSUSED*/
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static boolean
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spell_aim_step(genericptr_t arg UNUSED, int x, int y)
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spell_aim_step(genericptr_t arg UNUSED, coordxy x, coordxy y)
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{
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if (!isok(x,y))
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return FALSE;
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