diff --git a/src/cmd.c b/src/cmd.c index a8e6566a0..03d69d889 100644 --- a/src/cmd.c +++ b/src/cmd.c @@ -1867,15 +1867,15 @@ wiz_map_levltyp(void) /* temporary? hack, since level type codes aren't the same as screen symbols and only the latter have easily accessible descriptions */ -const char *levltyp[] = { +const char *levltyp[MAX_TYPE + 2] = { "stone", "vertical wall", "horizontal wall", "top-left corner wall", "top-right corner wall", "bottom-left corner wall", "bottom-right corner wall", "cross wall", "tee-up wall", "tee-down wall", "tee-left wall", "tee-right wall", "drawbridge wall", "tree", "secret door", "secret corridor", "pool", "moat", "water", - "drawbridge up", "lava pool", "iron bars", "door", "corridor", "room", - "stairs", "ladder", "fountain", "throne", "sink", "grave", "altar", "ice", - "drawbridge down", "air", "cloud", + "drawbridge up", "lava pool", "lava wall", "iron bars", "door", + "corridor", "room", "stairs", "ladder", "fountain", "throne", "sink", + "grave", "altar", "ice", "drawbridge down", "air", "cloud", /* not a real terrain type, but used for undiggable stone by wiz_map_levltyp() */ "unreachable/undiggable",