groundwork for window port interface change to add_menu

groundwork only - window port interface change

This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.

There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
This commit is contained in:
nhmall
2019-12-22 18:28:24 -05:00
parent 0f1284f068
commit 308943aea4
54 changed files with 446 additions and 382 deletions

View File

@@ -1195,17 +1195,17 @@ enhance_weapon_skill()
? "when you're more experienced"
: "if skill slots become available");
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, buf,
MENU_UNSELECTED);
MENU_ITEMFLAGS_NONE);
}
if (maxxed_cnt > 0) {
Sprintf(buf,
"(Skill%s flagged by \"#\" cannot be enhanced any further.)",
plur(maxxed_cnt));
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, buf,
MENU_UNSELECTED);
MENU_ITEMFLAGS_NONE);
}
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, "",
MENU_UNSELECTED);
MENU_ITEMFLAGS_NONE);
}
/* List the skills, making ones that could be advanced
@@ -1219,7 +1219,7 @@ enhance_weapon_skill()
any = cg.zeroany;
if (i == skill_ranges[pass].first)
add_menu(win, NO_GLYPH, &any, 0, 0, iflags.menu_headings,
skill_ranges[pass].name, MENU_UNSELECTED);
skill_ranges[pass].name, MENU_ITEMFLAGS_NONE);
if (P_RESTRICTED(i))
continue;
@@ -1261,7 +1261,7 @@ enhance_weapon_skill()
}
any.a_int = can_advance(i, speedy) ? i + 1 : 0;
add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, buf,
MENU_UNSELECTED);
MENU_ITEMFLAGS_NONE);
}
Strcpy(buf, (to_advance > 0) ? "Pick a skill to advance:"