Merge branch 'NetHack-3.6'

This commit is contained in:
nhmall
2019-06-18 21:43:54 -04:00
5 changed files with 47 additions and 49 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 mkroom.h $NHDT-Date: 1432512780 2015/05/25 00:13:00 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ */
/* NetHack 3.6 mkroom.h $NHDT-Date: 1560851014 2019/06/18 09:43:34 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.16 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Pasi Kallinen, 2016. */
/* NetHack may be freely redistributed. See license for details. */
@@ -32,8 +32,8 @@ struct shclass {
#define D_SHOP 1 /* shop-like placement */
#define D_TEMPLE 2 /* temple-like placement */
struct itp {
int iprob; /* probability of an item type */
int itype; /* item type: if >=0 a class, if < 0 a specific item */
int iprob; /* probability of an item type */
int itype; /* item type: if >=0 a class, if < 0 a specific item */
} iprobs[6];
const char *const *shknms; /* list of shopkeeper names for this type */
};
@@ -47,31 +47,31 @@ struct shclass {
/* values for rtype in the room definition structure */
enum roomtype_types {
OROOM = 0, /* ordinary room */
COURT = 2, /* contains a throne */
SWAMP, /* contains pools */
VAULT, /* contains piles of gold */
BEEHIVE, /* contains killer bees and royal jelly */
MORGUE, /* contains corpses, undead and ghosts */
BARRACKS, /* contains soldiers and their gear */
ZOO, /* floor covered with treasure and monsters */
DELPHI, /* contains Oracle and peripherals */
TEMPLE, /* contains a shrine */
LEPREHALL, /* leprechaun hall (Tom Proudfoot) */
COCKNEST, /* cockatrice nest (Tom Proudfoot) */
ANTHOLE, /* ants (Tom Proudfoot) */
SHOPBASE, /* everything above this is a shop */
ARMORSHOP, /* specific shop defines for level compiler */
SCROLLSHOP,
POTIONSHOP,
WEAPONSHOP,
FOODSHOP,
RINGSHOP,
WANDSHOP,
TOOLSHOP,
BOOKSHOP,
FODDERSHOP, /* health food store */
CANDLESHOP
OROOM = 0, /* ordinary room */
COURT = 2, /* contains a throne */
SWAMP = 3, /* contains pools */
VAULT = 4, /* detached room usually reached via teleport trap */
BEEHIVE = 5, /* contains killer bees and royal jelly */
MORGUE = 6, /* contains corpses, undead and graves */
BARRACKS = 7, /* contains soldiers and their gear */
ZOO = 8, /* floor covered with treasure and monsters */
DELPHI = 9, /* contains Oracle and peripherals */
TEMPLE = 10, /* contains a shrine (altar attended by priest[ess]) */
LEPREHALL = 11, /* leprechaun hall (Tom Proudfoot) */
COCKNEST = 12, /* cockatrice nest (Tom Proudfoot) */
ANTHOLE = 13, /* ants (Tom Proudfoot) */
SHOPBASE = 14, /* everything above this is a shop */
ARMORSHOP = 15, /* specific shop defines for level compiler */
SCROLLSHOP = 16,
POTIONSHOP = 17,
WEAPONSHOP = 18,
FOODSHOP = 19,
RINGSHOP = 20,
WANDSHOP = 21,
TOOLSHOP = 22,
BOOKSHOP = 23,
FODDERSHOP = 24, /* health food store */
CANDLESHOP = 25
};
#define MAXRTYPE (CANDLESHOP) /* maximum valid room type */
@@ -81,25 +81,19 @@ enum roomtype_types {
#define ANY_TYPE (-1)
#define ANY_SHOP (-2)
#define NO_ROOM 0 /* indicates lack of room-occupancy */
#define SHARED 1 /* indicates normal shared boundary */
#define SHARED_PLUS \
2 /* indicates shared boundary - extra adjacent- \
* square searching required */
#define NO_ROOM 0 /* indicates lack of room-occupancy */
#define SHARED 1 /* indicates normal shared boundary */
#define SHARED_PLUS 2 /* indicates shared boundary - extra adjacent-square
* searching required */
#define ROOMOFFSET 3 /* (levl[x][y].roomno - ROOMOFFSET) gives g.rooms[] index,
* for inside-squares and non-shared boundaries */
#define ROOMOFFSET \
3 /* \
* (levl[x][y].roomno - ROOMOFFSET) gives \
* g.rooms[] index, for inside-squares and \
* non-shared boundaries. \
*/
#define IS_ROOM_PTR(x) ((x) >= g.rooms && (x) < g.rooms + MAXNROFROOMS)
#define IS_ROOM_INDEX(x) ((x) >= 0 && (x) < MAXNROFROOMS)
#define IS_SUBROOM_PTR(x) ((x) >= g.subrooms && (x) < g.subrooms + MAXNROFROOMS)
#define IS_ROOM_PTR(x) ((x) >= rooms && (x) < g.rooms + MAXNROFROOMS)
#define IS_ROOM_INDEX(x) ((x) >= 0 && (x) < MAXNROFROOMS)
#define IS_SUBROOM_PTR(x) ((x) >= g.subrooms && (x) < g.subrooms + MAXNROFROOMS)
#define IS_SUBROOM_INDEX(x) ((x) > MAXNROFROOMS && (x) < (MAXNROFROOMS * 2))
#define ROOM_INDEX(x) ((x) -g.rooms)
#define SUBROOM_INDEX(x) ((x) -g.subrooms)
#define ROOM_INDEX(x) ((x) -g.rooms)
#define SUBROOM_INDEX(x) ((x) -g.subrooms)
#define IS_LAST_ROOM_PTR(x) (ROOM_INDEX(x) == g.nroom)
#define IS_LAST_SUBROOM_PTR(x) (!g.nsubroom || SUBROOM_INDEX(x) == g.nsubroom)