fix tilemap.c compile when STATUES_LOOK_LIKE_MONSTERS wasn't defined
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@@ -459,6 +459,9 @@ splitting #if MAIL into #if MAIL_STRUCTURES and #if MAIL made it possible to
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to read such a scroll issued impossible "What weird effect is this?"
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remove M2_MALE flag that was unintentionally left on dwarf lord/lady/leader
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entry and was preventing female incarnations
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tilemap.c wasn't building if STATUES_LOOK_LIKE_MONSTERS wasn't defined; also,
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to match the code that should be defined so change the preprocessor
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test to 'ifndef STATUES_DONT_LOOK_LIKE_MONSTERS'
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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