use gi.invalid_obj instead of cg.zeroobj

cg.zeroobj was originally added (under its previous unprefixed name)
for providing a one-line way to zero out the fields of a struct obj.

    struct obj tempobj;
    tempobj = cg.zeroobj;

    initfn(struct obj *otmp)
    {
        if (otmp)
            *otmp = cg.zeroobj;
    }

More recently, the address of cg.zeroobj began to be used as a return
flag to indicate some things, but the 'const struct obj zeroobj' wasn't
an ideal fit for the purpose and required a number of casts, including
casting away const.

Provide a better fitting variable (gi.invalid_obj) and eliminate a
number of casts.
This commit is contained in:
nhmall
2023-11-10 11:07:49 -05:00
parent 17dd51d922
commit 314a2a9489
14 changed files with 35 additions and 30 deletions

View File

@@ -467,6 +467,9 @@ struct instance_globals_i {
/* sp_lev.c */
boolean in_mk_themerooms;
/* new */
struct obj invalid_obj;
boolean havestate;
unsigned long magic; /* validate that structure layout is preserved */
};