use gi.invalid_obj instead of cg.zeroobj
cg.zeroobj was originally added (under its previous unprefixed name)
for providing a one-line way to zero out the fields of a struct obj.
struct obj tempobj;
tempobj = cg.zeroobj;
initfn(struct obj *otmp)
{
if (otmp)
*otmp = cg.zeroobj;
}
More recently, the address of cg.zeroobj began to be used as a return
flag to indicate some things, but the 'const struct obj zeroobj' wasn't
an ideal fit for the purpose and required a number of casts, including
casting away const.
Provide a better fitting variable (gi.invalid_obj) and eliminate a
number of casts.
This commit is contained in:
@@ -2564,7 +2564,7 @@ use_grease(struct obj *obj)
|
||||
consume_obj_charge(obj, TRUE);
|
||||
|
||||
oldglib = (int) (Glib & TIMEOUT);
|
||||
if (otmp != &cg.zeroobj) {
|
||||
if (otmp != &gi.invalid_obj) {
|
||||
You("cover %s with a thick layer of grease.", yname(otmp));
|
||||
otmp->greased = 1;
|
||||
if (obj->cursed && !nohands(gy.youmonst.data)) {
|
||||
|
||||
@@ -440,6 +440,8 @@ const struct instance_globals_i g_init_i = {
|
||||
UNDEFINED_PTR, /* id_map */
|
||||
/* sp_lev.c */
|
||||
FALSE, /* in_mk_themerooms */
|
||||
DUMMY, /* invalid_obj */
|
||||
|
||||
TRUE, /* havestate*/
|
||||
IVMAGIC /* i_magic to validate that structure layout has been preserved */
|
||||
};
|
||||
|
||||
@@ -2720,7 +2720,7 @@ doeat(void)
|
||||
}
|
||||
|
||||
/* from floorfood(), &zeroobj means iron bars at current spot */
|
||||
if (otmp == &cg.zeroobj) {
|
||||
if (otmp == &gi.invalid_obj) {
|
||||
/* hero in metallivore form is eating [diggable] iron bars
|
||||
at current location so skip the other assorted checks;
|
||||
operates as if digging rather than via the eat occupation */
|
||||
@@ -3507,7 +3507,7 @@ floorfood(
|
||||
c = yn_function(qbuf, ynqchars, 'n', TRUE);
|
||||
}
|
||||
if (c == 'y')
|
||||
return (struct obj *) &cg.zeroobj; /* csst away 'const' */
|
||||
return (struct obj *) &gi.invalid_obj; /* csst away 'const' */
|
||||
else if (c == 'q')
|
||||
return (struct obj *) 0;
|
||||
++getobj_else;
|
||||
|
||||
@@ -532,7 +532,7 @@ doengrave(void)
|
||||
if (!otmp) /* otmp == cg.zeroobj if fingers */
|
||||
return ECMD_CANCEL;
|
||||
|
||||
if (otmp == &cg.zeroobj) {
|
||||
if (otmp == &gi.invalid_obj) {
|
||||
Strcat(strcpy(fbuf, "your "), body_part(FINGERTIP));
|
||||
writer = fbuf;
|
||||
} else {
|
||||
@@ -563,7 +563,7 @@ doengrave(void)
|
||||
return ECMD_OK;
|
||||
}
|
||||
if (IS_GRAVE(levl[u.ux][u.uy].typ)) {
|
||||
if (otmp == &cg.zeroobj) { /* using only finger */
|
||||
if (otmp == &gi.invalid_obj) { /* using only finger */
|
||||
You("would only make a small smudge on the %s.",
|
||||
surface(u.ux, u.uy));
|
||||
return ECMD_OK;
|
||||
@@ -1024,7 +1024,7 @@ doengrave(void)
|
||||
}
|
||||
|
||||
/* Tell adventurer what is going on */
|
||||
if (otmp != &cg.zeroobj)
|
||||
if (otmp != &gi.invalid_obj)
|
||||
You("%s the %s with %s.", everb, eloc, doname(otmp));
|
||||
else
|
||||
You("%s the %s with your %s.", everb, eloc, body_part(FINGERTIP));
|
||||
@@ -1131,7 +1131,7 @@ engrave(void)
|
||||
}
|
||||
/* Stylus might have been taken out of inventory and destroyed somehow.
|
||||
* Not safe to dereference stylus until after this. */
|
||||
if (gc.context.engraving.stylus == &cg.zeroobj) { /* bare finger */
|
||||
if (gc.context.engraving.stylus == &gi.invalid_obj) { /* bare finger */
|
||||
stylus = (struct obj *) 0;
|
||||
} else {
|
||||
for (stylus = gi.invent; stylus; stylus = stylus->nobj) {
|
||||
|
||||
@@ -3880,7 +3880,7 @@ fopen_wizkit_file(void)
|
||||
static void
|
||||
wizkit_addinv(struct obj *obj)
|
||||
{
|
||||
if (!obj || obj == &cg.zeroobj)
|
||||
if (!obj || obj == &gi.invalid_obj)
|
||||
return;
|
||||
|
||||
/* subset of starting inventory pre-ID */
|
||||
@@ -3912,7 +3912,7 @@ proc_wizkit_line(char *buf)
|
||||
otmp = readobjnam(buf, (struct obj *) 0);
|
||||
|
||||
if (otmp) {
|
||||
if (otmp != &cg.zeroobj)
|
||||
if (otmp != &gi.invalid_obj)
|
||||
wizkit_addinv(otmp);
|
||||
} else {
|
||||
/* .60 limits output line width to 79 chars */
|
||||
|
||||
@@ -391,7 +391,7 @@ void
|
||||
dipfountain(struct obj *obj)
|
||||
{
|
||||
int er = ER_NOTHING;
|
||||
boolean is_hands = (obj == &cg.zeroobj);
|
||||
boolean is_hands = (obj == &gi.invalid_obj);
|
||||
|
||||
if (Levitation) {
|
||||
floating_above("fountain");
|
||||
@@ -713,7 +713,7 @@ dipsink(struct obj *obj)
|
||||
if (Glib && (!obj || obj == uarmg))
|
||||
Your("%s are still slippery.", fingers_or_gloves(TRUE));
|
||||
return;
|
||||
} else if (obj == &cg.zeroobj || obj == uarmg) {
|
||||
} else if (obj == &gi.invalid_obj || obj == uarmg) {
|
||||
(void) wash_hands();
|
||||
return;
|
||||
} else if (obj->oclass != POTION_CLASS) {
|
||||
|
||||
10
src/invent.c
10
src/invent.c
@@ -1527,13 +1527,13 @@ any_obj_ok(struct obj *obj)
|
||||
* getobj returns:
|
||||
* struct obj *xxx: object to do something with.
|
||||
* (struct obj *) 0 error return: no object.
|
||||
* &cg.zeroobj explicitly no object (as in w-).
|
||||
* &gi.invalid_obj explicitly no object (as in w-).
|
||||
* The obj_ok callback should not have side effects (apart from
|
||||
* abnormal-behavior things like impossible calls); it can be called multiple
|
||||
* times on the same object during the execution of this function.
|
||||
* Callbacks' argument is either a valid object pointer or a null pointer,
|
||||
* which represents the validity of doing that action on HANDS_SYM. getobj
|
||||
* won't call it with &cg.zeroobj, so its behavior can be undefined in that
|
||||
* won't call it with &gi.invalid_obj, so its behavior can be undefined in that
|
||||
* case.
|
||||
*/
|
||||
struct obj *
|
||||
@@ -1579,7 +1579,7 @@ getobj(
|
||||
/* check whether the hands/self choice is suitable */
|
||||
v = (*obj_ok)((struct obj *) 0);
|
||||
if (v == GETOBJ_SUGGEST || v == GETOBJ_DOWNPLAY)
|
||||
otmp = (struct obj *) &cg.zeroobj;
|
||||
otmp = &gi.invalid_obj;
|
||||
} else {
|
||||
/* there could be more than one match if key is '#';
|
||||
take first one which passes the obj_ok callback */
|
||||
@@ -1742,7 +1742,7 @@ getobj(
|
||||
if (ilet == HANDS_SYM) { /* '-' */
|
||||
if (!allownone)
|
||||
mime_action(word);
|
||||
return (allownone ? (struct obj *) &cg.zeroobj : (struct obj *) 0);
|
||||
return (allownone ? &gi.invalid_obj : (struct obj *) 0);
|
||||
}
|
||||
redo_menu:
|
||||
/* since gold is now kept in inventory, we need to do processing for
|
||||
@@ -1778,7 +1778,7 @@ getobj(
|
||||
continue;
|
||||
}
|
||||
if (ilet == HANDS_SYM)
|
||||
return (struct obj *) &cg.zeroobj; /* cast away 'const' */
|
||||
return &gi.invalid_obj;
|
||||
if (ilet == '\033') {
|
||||
if (flags.verbose)
|
||||
pline1(Never_mind);
|
||||
|
||||
@@ -2886,7 +2886,7 @@ munslime(struct monst *mon, boolean by_you)
|
||||
}
|
||||
}
|
||||
if (t && t->ttyp == FIRE_TRAP)
|
||||
return muse_unslime(mon, (struct obj *) &cg.zeroobj, t, by_you);
|
||||
return muse_unslime(mon, &gi.invalid_obj, t, by_you);
|
||||
|
||||
} /* MUSE */
|
||||
|
||||
|
||||
@@ -3266,7 +3266,7 @@ wizterrainwish(struct _readobjnam_data *d)
|
||||
(trap != MAGIC_PORTAL) ? "" : " to nowhere");
|
||||
} else
|
||||
pline("Creation of %s failed.", an(tname));
|
||||
return (struct obj *) &cg.zeroobj;
|
||||
return &gi.invalid_obj;
|
||||
}
|
||||
|
||||
/* furniture and terrain (use at your own risk; can clobber stairs
|
||||
@@ -3540,7 +3540,7 @@ wizterrainwish(struct _readobjnam_data *d)
|
||||
}
|
||||
if (madeterrain || badterrain) {
|
||||
/* cast 'const' away; caller won't modify this */
|
||||
return (struct obj *) &cg.zeroobj;
|
||||
return &gi.invalid_obj;
|
||||
}
|
||||
|
||||
return (struct obj *) 0;
|
||||
@@ -4495,7 +4495,7 @@ readobjnam_postparse3(struct _readobjnam_data *d)
|
||||
* Return something wished for. Specifying a null pointer for
|
||||
* the user request string results in a random object. Otherwise,
|
||||
* if asking explicitly for "nothing" (or "nil") return no_wish;
|
||||
* if not an object return &cg.zeroobj; if an error (no matching object),
|
||||
* if not an object return &gi.invalid_obj; if an error (no matching object),
|
||||
* return null.
|
||||
*/
|
||||
struct obj *
|
||||
@@ -4960,7 +4960,7 @@ readobjnam(char *bp, struct obj *no_wish)
|
||||
|| (d.otmp->oartifact && rn2(nartifact_exist()) > 1)) && !wizard) {
|
||||
artifact_exists(d.otmp, safe_oname(d.otmp), FALSE, ONAME_NO_FLAGS);
|
||||
obfree(d.otmp, (struct obj *) 0);
|
||||
d.otmp = (struct obj *) &cg.zeroobj;
|
||||
d.otmp = (struct obj *) &gi.invalid_obj;
|
||||
pline("For a moment, you feel %s in your %s, but it disappears!",
|
||||
something, makeplural(body_part(HAND)));
|
||||
return d.otmp;
|
||||
|
||||
@@ -2246,7 +2246,7 @@ dodip(void)
|
||||
if (inaccessible_equipment(obj, "dip", FALSE))
|
||||
return ECMD_OK;
|
||||
|
||||
is_hands = (obj == &cg.zeroobj);
|
||||
is_hands = (obj == &gi.invalid_obj);
|
||||
shortestname = (is_hands || is_plural(obj) || pair_of(obj)) ? "them"
|
||||
: "it";
|
||||
drink_ok_extra = 0;
|
||||
@@ -2381,7 +2381,7 @@ potion_dip(struct obj *obj, struct obj *potion)
|
||||
pline("That is a potion bottle, not a Klein bottle!");
|
||||
return ECMD_OK;
|
||||
}
|
||||
if (obj == &cg.zeroobj) {
|
||||
if (obj == &gi.invalid_obj) {
|
||||
You("can't fit your %s into the mouth of the bottle!",
|
||||
body_part(HAND));
|
||||
return ECMD_OK;
|
||||
|
||||
@@ -509,7 +509,7 @@ select_rwep(struct monst *mtmp)
|
||||
|
||||
char mlet = mtmp->data->mlet;
|
||||
|
||||
gp.propellor = (struct obj *) &cg.zeroobj;
|
||||
gp.propellor = &gi.invalid_obj;
|
||||
Oselect(EGG); /* cockatrice egg */
|
||||
if (mlet == S_KOP) /* pies are first choice for Kops */
|
||||
Oselect(CREAM_PIE);
|
||||
@@ -568,7 +568,7 @@ select_rwep(struct monst *mtmp)
|
||||
}
|
||||
|
||||
/* KMH -- This belongs here so darts will work */
|
||||
gp.propellor = (struct obj *) &cg.zeroobj;
|
||||
gp.propellor = &gi.invalid_obj;
|
||||
|
||||
prop = objects[rwep[i]].oc_skill;
|
||||
if (prop < 0) {
|
||||
@@ -593,7 +593,7 @@ select_rwep(struct monst *mtmp)
|
||||
gp.propellor = 0;
|
||||
}
|
||||
/* propellor = obj, propellor to use
|
||||
* propellor = &cg.zeroobj, doesn't need a propellor
|
||||
* propellor = &gi.invalid_obj, doesn't need a propellor
|
||||
* propellor = 0, needed one and didn't have one
|
||||
*/
|
||||
if (gp.propellor != 0) {
|
||||
@@ -788,7 +788,7 @@ mon_wield_item(struct monst *mon)
|
||||
mon_nam(mon));
|
||||
return 0;
|
||||
}
|
||||
if (obj && obj != &cg.zeroobj) {
|
||||
if (obj && obj != &gi.invalid_obj) {
|
||||
struct obj *mw_tmp = MON_WEP(mon);
|
||||
|
||||
if (mw_tmp && mw_tmp->otyp == obj->otyp) {
|
||||
|
||||
@@ -384,7 +384,7 @@ dowield(void)
|
||||
}
|
||||
|
||||
/* Handle no object, or object in other slot */
|
||||
if (wep == &cg.zeroobj) {
|
||||
if (wep == &gi.invalid_obj) {
|
||||
wep = (struct obj *) 0;
|
||||
} else if (wep == uswapwep) {
|
||||
return doswapweapon();
|
||||
@@ -516,7 +516,7 @@ doquiver_core(const char *verb) /* "ready" or "fire" */
|
||||
if (!newquiver) {
|
||||
/* Cancelled */
|
||||
return ECMD_CANCEL;
|
||||
} else if (newquiver == &cg.zeroobj) { /* no object */
|
||||
} else if (newquiver == &gi.invalid_obj) { /* no object */
|
||||
/* Explicitly nothing */
|
||||
if (uquiver) {
|
||||
You("now have no ammunition readied.");
|
||||
|
||||
Reference in New Issue
Block a user