Accessibility: Show a message when monster is spotted
Adds a new boolean option, spot_monsters. If on, every time the hero notices a monster which was out of sight before, a message is given. Combine with accessiblemsg to get the monster location: (3north): You see a newt. Breaks saves and bones.
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@@ -4650,6 +4650,8 @@ Allow sounds to be emitted from an integrated sound library (default on).
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Display a sparkly effect when a monster (including yourself) is hit by an
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attack to which it is resistant (default on).
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Persistent.
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.lp spot_monsters
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Show a message when hero notices a monster (default is off).
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.lp standout
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Boldface monsters and \(lq\fB\-\-More\-\-\fP\(rq (default off).
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Persistent.
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@@ -5938,6 +5940,8 @@ Rogue-like commands.
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Prevent walking into water or lava.
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.lp accessiblemsg
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Adds direction or location information to messages.
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.lp spot_monsters
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Shows a message when hero notices a monster; combine with accessiblemsg.
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.lp autodescribe
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Automatically describe the terrain under the cursor when targeting.
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.lp mention_walls
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