Accessibility: Show a message when monster is spotted
Adds a new boolean option, spot_monsters. If on, every time the hero notices a monster which was out of sight before, a message is given. Combine with accessiblemsg to get the monster location: (3north): You see a newt. Breaks saves and bones.
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@@ -160,6 +160,8 @@ struct monst {
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Bitfield(mtemplit, 1); /* temporarily seen; only valid during bhit() */
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Bitfield(meverseen, 1); /* mon has been seen at some point */
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Bitfield(mspotted, 1); /* mon is currently seen by hero */
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#define MAX_NUM_WORMS 32 /* should be 2^(wormno bitfield size) */
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unsigned long mstrategy; /* for monsters with mflag3: current strategy */
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