Accessibility: Show a message when monster is spotted
Adds a new boolean option, spot_monsters. If on, every time the hero notices a monster which was out of sight before, a message is given. Combine with accessiblemsg to get the monster location: (3north): You see a newt. Breaks saves and bones.
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@@ -654,6 +654,9 @@ static int optfn_##a(int, int, boolean, char *, char *);
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NHOPTB(sparkle, Map, 0, opt_out, set_in_game,
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On, Yes, No, No, NoAlias, &flags.sparkle, Term_False,
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"display sparkly effect when resisting magic")
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NHOPTB(spot_monsters, Advanced, 0, opt_in, set_in_game,
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Off, Yes, No, No, NoAlias, &a11y.mon_notices, Term_False,
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"message when hero spots a monster")
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NHOPTB(splash_screen, Advanced, 0, opt_out, set_in_config,
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On, Yes, No, No, NoAlias, &iflags.wc_splash_screen, Term_False,
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(char *)0)
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