Accessibility: Show a message when monster is spotted
Adds a new boolean option, spot_monsters. If on, every time the hero notices a monster which was out of sight before, a message is given. Combine with accessiblemsg to get the monster location: (3north): You see a newt. Breaks saves and bones.
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@@ -1307,6 +1307,8 @@ postmov(
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boolean canseeit = cansee(mtmp->mx, mtmp->my),
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didseeit = canseeit;
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notice_mon(mtmp);
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if (mmoved == MMOVE_MOVED) {
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nix = mtmp->mx, niy = mtmp->my;
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/* sequencing issue: when monster movement decides that a
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