Accessibility: Show a message when monster is spotted
Adds a new boolean option, spot_monsters. If on, every time the hero notices a monster which was out of sight before, a message is given. Combine with accessiblemsg to get the monster location: (3north): You see a newt. Breaks saves and bones.
This commit is contained in:
@@ -837,6 +837,8 @@ vision_recalc(int control)
|
||||
/* Set the new min and max pointers. */
|
||||
gv.viz_rmin = next_rmin;
|
||||
gv.viz_rmax = next_rmax;
|
||||
|
||||
notice_all_mons(TRUE);
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user