obj_no_longer_held consistency
Call obj_no_longer_held whenever an object hits the floor, no matter what previously held it. Also handle stoning of prior holder.
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@@ -2178,7 +2178,6 @@ struct obj *obj;
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/* to floor near you */
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You("yank %s %s to the %s!", s_suffix(mon_nam(mtmp)),
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onambuf, surface(u.ux, u.uy));
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obj_no_longer_held(otmp);
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place_object(otmp, u.ux, u.uy);
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stackobj(otmp);
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break;
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