obj_no_longer_held consistency

Call obj_no_longer_held whenever an object hits the floor, no matter what
previously held it.  Also handle stoning of prior holder.
This commit is contained in:
cohrs
2002-02-09 21:55:45 +00:00
parent 38d84ba3c8
commit 316a94d50f
7 changed files with 30 additions and 17 deletions

View File

@@ -126,11 +126,12 @@ struct obj *cont;
while ((otmp = invent) != 0) {
obj_extract_self(otmp);
obj_no_longer_held(otmp);
otmp->owornmask = 0;
/* lamps don't go out when dropped */
if ((cont || artifact_light(otmp)) && obj_is_burning(otmp)) /* smother in statue */
end_burn(otmp, otmp->otyp != MAGIC_LAMP && !artifact_light(otmp));
if ((cont || artifact_light(otmp)) && obj_is_burning(otmp))
end_burn(otmp, TRUE); /* smother in statue */
if(otmp->otyp == SLIME_MOLD) goodfruit(otmp->spe);