diff --git a/doc/fixes36.3 b/doc/fixes36.3 index 1eeb0de1b..2ff46966a 100644 --- a/doc/fixes36.3 +++ b/doc/fixes36.3 @@ -1,4 +1,4 @@ -$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.96 $ $NHDT-Date: 1564532667 2019/07/31 00:24:27 $ +$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.97 $ $NHDT-Date: 1564608120 2019/07/31 21:22:00 $ This fixes36.3 file is here to capture information about updates in the 3.6.x lineage following the release of 3.6.2 in May 2019. Please note, however, @@ -110,6 +110,8 @@ add some additional validation checks when setting up a new timer (triggered if a chaotic monk or wizard gets crowned and is given a spellbook rather than Stormbringer as the crowning gift, don't describe the hero as having been "chosen to steal souls for [Arioch's] glory" +for multi-shot shooting by monsters, a typo checked hero's weapon for + compatibility with ammo when monster was wielding an elven bow Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository diff --git a/src/mthrowu.c b/src/mthrowu.c index d10d2f1f1..7cb178ed4 100644 --- a/src/mthrowu.c +++ b/src/mthrowu.c @@ -1,4 +1,4 @@ -/* NetHack 3.6 mthrowu.c $NHDT-Date: 1542765360 2018/11/21 01:56:00 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.78 $ */ +/* NetHack 3.6 mthrowu.c $NHDT-Date: 1564608121 2019/07/31 21:22:01 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.84 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /*-Copyright (c) Pasi Kallinen, 2016. */ /* NetHack may be freely redistributed. See license for details. */ @@ -183,7 +183,10 @@ struct obj *otmp, *mwep; /* Elven Craftsmanship makes for light, quick bows */ if (otmp->otyp == ELVEN_ARROW && !otmp->cursed) multishot++; - if (ammo_and_launcher(otmp, uwep) && mwep->otyp == ELVEN_BOW + /* for arrow, we checked bow&arrow at start of block, but for + bow, so far we've only validated that otmp is a weapon stack; + need to verify that it's a stack of arrows rather than darts */ + if (mwep->otyp == ELVEN_BOW && ammo_and_launcher(otmp, mwep) && !mwep->cursed) multishot++; /* 1/3 of launcher enchantment */