fix github issue #125 - grave gold not buried
Fixes #125 When a random grave included some gold among whatever treasure was generated, that gold was left on top of the grave instead of being buried inside it like other treasure. I'm sure this was intentional but only because mkgold() puts the gold on the ground and merges it with other gold if there is already some present. Keeping an existing stack of gold distinct from the new one in order to bury the latter is feasible but clumsy. Just make a new gold object directly, bypassing mkgold(), and bury that.
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17
src/mklev.c
17
src/mklev.c
@@ -1626,12 +1626,23 @@ struct mkroom *croom;
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return;
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} while (occupied(m.x, m.y) || bydoor(m.x, m.y));
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/* Put a grave at m.x, m.y */
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/* Put a grave at <m.x,m.y> */
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make_grave(m.x, m.y, dobell ? "Saved by the bell!" : (char *) 0);
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/* Possibly fill it with objects */
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if (!rn2(3))
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(void) mkgold(0L, m.x, m.y);
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if (!rn2(3)) {
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/* this used to use mkgold(), which puts a stack of gold on
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the ground (or merges it with an existing one there if
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present), and didn't bother burying it; now we create a
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loose, easily buriable, stack but we make no attempt to
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replicate mkgold()'s level-based formula for the amount */
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struct obj *gold = mksobj(GOLD_PIECE, TRUE, FALSE);
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gold->quan = (long) (rnd(20) + level_difficulty() * rnd(5));
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gold->owt = weight(gold);
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gold->ox = m.x, gold->oy = m.y;
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add_to_buried(gold);
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}
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for (tryct = rn2(5); tryct; tryct--) {
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otmp = mkobj(RANDOM_CLASS, TRUE);
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if (!otmp)
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