Merge branch 'master' of https://rodney.nethack.org:20040/git/NHsource into paxed-new_lev_comp
Conflicts: src/trap.c sys/winnt/Makefile.msc
This commit is contained in:
6
dat/.gitattributes
vendored
6
dat/.gitattributes
vendored
@@ -1,3 +1,3 @@
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*.def filter=NHtext merge=NHsubst
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*.des filter=NHtext merge=NHsubst
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*.txt filter=NHtext merge=NHsubst
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*.def NHSUBST
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*.des NHSUBST
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*.txt NHSUBST
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1
dat/.gitignore
vendored
1
dat/.gitignore
vendored
@@ -20,3 +20,4 @@ nhdat
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dlb.lst
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guioptions
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porthelp
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NetHack.ad
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@@ -245,6 +245,9 @@ flying pig
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hippocampus
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hippogriff
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kelpie
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catoblepas
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phoenix
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amphisbaena
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# Unusually animate body parts
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bouncing eye
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@@ -5321,6 +5321,22 @@ web
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Oh what a tangled web we weave,
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When first we practise to deceive!
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[ Marmion, by Sir Walter Scott ]
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whistle
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There were legends both on the front and on the back of the
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whistle. The one read thus:
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FLA FUR BIS FLE The other: QUIS EST ISTE QUI VENIT
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'I ought to be able to make it out,' he thought;
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'but I suppose I am a little rusty in my Latin.
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When I come to think of it, I don't believe I even
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know the word for a whistle. The long one does seem
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simple enough. It ought to mean, "Who is this who is coming?"
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Well, the best way to find out is evidently to whistle
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for him.'
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[Ghost Stories of an Antiquary, by Montague Rhodes James
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'Oh, Whistle, and I'll Come to You My Lad']
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# werecritter -- see "lycanthrope"
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*wight
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When he came to himself again, for a moment he could recall
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@@ -139,26 +139,26 @@ GEOMETRY:center,center
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# This map has no visible outer boundary, and
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# is all "air".
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MAP
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AAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAACCCCCCAAAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAACCAACCCCCAAAAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAACCACCCCCCCAAAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAACCCCAAACCAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAACCCCAAAAAACCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAACCCCCCCAAAACCACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAACCCCAAAAAAACCACAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCAACCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCAAACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACACCCCCAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCAAAACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCAAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCCCCCCCCAACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAACACCCCCCCCCCACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCCCCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAACCCCCCAAACCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAACCAAAAAACCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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ENDMAP
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# Use up and down regions to partition the level into three parts;
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# teleportation can't cross from one part into another.
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74
dat/history
74
dat/history
@@ -128,20 +128,20 @@ just before the release of NetHack 3.4.0 in March 2002.
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As with version 3.3, various people contributed to the game as a whole as
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well as supporting ports on the different platforms that NetHack runs on:
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Pat Rankin maintained 3.5 for VMS.
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Pat Rankin maintained 3.4 for VMS.
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Michael Allison maintained NetHack 3.5 for the MS-DOS platform.
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Michael Allison maintained NetHack 3.4 for the MS-DOS platform.
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Paul Winner and Yitzhak Sapir provided encouragement.
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Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the
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Macintosh port of 3.4.
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Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir
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maintained and enhanced 3.5 for the Microsoft Windows platform. Alex Kompel
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maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel
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contributed a new graphical interface for the Windows port. Alex Kompel also
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contributed a Windows CE port for 3.4.1.
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Ron Van Iwaarden maintained 3.5 for OS/2.
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Ron Van Iwaarden maintained 3.4 for OS/2.
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Janne Salmijarvi and Teemu Suikki maintained and enhanced the
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Amiga port of 3.5 after Janne Salmijarvi resurrected it for 3.3.1.
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@@ -174,7 +174,6 @@ At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of Michael Allison,
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Warwick Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
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Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
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Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
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Pasi Kallinen, and Derek S. Ray joined the NetHack development team.
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@@ -211,7 +210,9 @@ people primarily responsible for the public NetHack servers available for
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playing the game at nethack.alt.org and devnull.net. In addition to providing
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a way for the public to play a game of NetHack from almost anywhere, they
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have hosted annual NetHack tournaments for many, many years.
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<FIXME> write up something for Robin, M. Drew Streib, Pasi Kallinen
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On behalf of the NetHack community, thank you very much to
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M. Drew Streib, Pasi Kallinen and Robin Bandy.
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- - - - - - - - - -
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@@ -220,11 +221,11 @@ particularly intriguing modification to help out with the game. The Gods of
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the Dungeon sometimes make note of the names of the worst of these miscreants
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in this, the list of Dungeoneers:
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Adam Aronow Izchak Miller Mike Stephenson
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Alex Kompel J. Ali Harlow Norm Meluch
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Andreas Dorn Janet Walz Olaf Seibert
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Andy Church Janne Salmijarvi Pasi Kallinen
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Andy Swanson Jean-Christophe Collet Pat Rankin
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Adam Aronow J. Ali Harlow Mike Stephenson
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Alex Kompel Janet Walz Norm Meluch
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Andreas Dorn Janne Salmijarvi Olaf Seibert
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Andy Church Jean-Christophe Collet Pasi Kallinen
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Andy Swanson Jeff Bailey Pat Rankin
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Ari Huttunen Jochen Erwied Paul Winner
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Barton House John Kallen Pierre Martineau
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Benson I. Margulies John Rupley Ralf Brown
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@@ -233,29 +234,30 @@ in this, the list of Dungeoneers:
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Bruce Cox Jon W{tte Richard Beigel
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Bruce Holloway Jonathan Handler Richard P. Hughey
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Bruce Mewborne Joshua Delahunty Rob Menke
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Carl Schelin Keizo Yamamoto Robin Johnson
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Chris Russo Ken Arnold Roderick Schertler
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David Cohrs Ken Arromdee Roland McGrath
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David Damerell Ken Lorber Ron Van Iwaarden
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David Gentzel Ken Washikita Ronnen Miller
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David Hairston Kevin Darcy Ross Brown
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Dean Luick Kevin Hugo Sascha Wostmann
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Del Lamb Kevin Sitze Scott Bigham
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Derek S. Ray Kevin Smolkowski Scott R. Turner
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Deron Meranda Kevin Sweet Sean Hunt
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Dion Nicolaas Lars Huttar Stephen Spackman
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Dylan O'Donnell Leon Arnott Stephen White
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Eric Backus Malcolm Ryan Steve Creps
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Eric Hendrickson Mark Gooderum Steve Linhart
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Eric R. Smith Mark Modrall Steve VanDevender
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Eric S. Raymond Marvin Bressler Teemu Suikki
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Erik Andersen Matthew Day Tim Lennan
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Frederick Roeber Merlyn LeRoy Timo Hakulinen
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Gil Neiger Michael Allison Tom Almy
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Greg Laskin Michael Feir Tom West
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Greg Olson Michael Hamel Warren Cheung
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Gregg Wonderly Michael Sokolov Warwick Allison
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Hao-yang Wang Mike Engber Yitzhak Sapir
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Helge Hafting Mike Gallop
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Irina Rempt-Drijfhout Mike Passaretti
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Carl Schelin Keizo Yamamoto Robin Bandy
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Chris Russo Ken Arnold Robin Johnson
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David Cohrs Ken Arromdee Roderick Schertler
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David Damerell Ken Lorber Roland McGrath
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David Gentzel Ken Washikita Ron Van Iwaarden
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David Hairston Kevin Darcy Ronnen Miller
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Dean Luick Kevin Hugo Ross Brown
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Del Lamb Kevin Sitze Sascha Wostmann
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Derek S. Ray Kevin Smolkowski Scott Bigham
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Deron Meranda Kevin Sweet Scott R. Turner
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Dion Nicolaas Lars Huttar Sean Hunt
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Dylan O'Donnell Leon Arnott Stephen Spackman
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Eric Backus M. Drew Streib Stephen White
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Eric Hendrickson Malcolm Ryan Steve Creps
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Eric R. Smith Mark Gooderum Steve Linhart
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Eric S. Raymond Mark Modrall Steve VanDevender
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Erik Andersen Marvin Bressler Teemu Suikki
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Frederick Roeber Matthew Day Tim Lennan
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Gil Neiger Merlyn LeRoy Timo Hakulinen
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Greg Laskin Michael Allison Tom Almy
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Greg Olson Michael Feir Tom West
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Gregg Wonderly Michael Hamel Warren Cheung
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Hao-yang Wang Michael Sokolov Warwick Allison
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Helge Hafting Mike Engber Yitzhak Sapir
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Irina Rempt-Drijfhout Mike Gallop
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Izchak Miller Mike Passaretti
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@@ -45,6 +45,7 @@ tombstone print tombstone when you die [TRUE]
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toptenwin print topten in a window rather than stdout [FALSE]
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travel enable the command to travel to a map location via [TRUE]
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a shortest-path algorithm, usually invoked by '_'.
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use_darkgray use bold black instead of blue for black glyphs. [TRUE]
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use_inverse display detected monsters in highlighted manner [FALSE]
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verbose print more commentary during the game [TRUE]
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