Merge branch 'master' of https://rodney.nethack.org:20040/git/NHsource into paxed-new_lev_comp

Conflicts:
	src/trap.c
	sys/winnt/Makefile.msc
This commit is contained in:
Pasi Kallinen
2015-04-01 16:09:53 +03:00
99 changed files with 4503 additions and 2521 deletions

View File

@@ -1 +1 @@
*.p filter=NHtext merge=NHsubst
*.p NHSUBST

View File

@@ -1 +1 @@
NHDeflts filter=NHtext merge=NHsubst
NHDeflts NHSUBST

View File

@@ -1,4 +1,4 @@
*.BC filter=NHtext merge=NHsubst
*.bat filter=NHtext merge=NHsubst
Makefile.* filter=NHtext merge=NHsubst
Install.* filter=NHtext merge=NHsubst
*.BC NHSUBST
*.bat NHSUBST
Makefile.* NHSUBST
Install.* NHSUBST

View File

@@ -1 +1 @@
Makefile.* filter=NHtext merge=NHsubst
Makefile.* NHSUBST

View File

@@ -1 +1 @@
Makefile.* filter=NHtext merge=NHsubst
Makefile.* NHSUBST

View File

@@ -1 +1 @@
Makefile.* filter=NHtext merge=NHsubst
Makefile.* NHSUBST

View File

@@ -1 +1 @@
* filter=NHtext merge=NHsubst
* NHSUBST

View File

@@ -16,6 +16,7 @@ HACKDIR=$(PREFIX)/games/lib/$(GAME)dir
SHELLDIR = $(PREFIX)/games
CFLAGS=-O -I../include -DNOTPARMDECL $(CFLAGS1) $(CFLAGS3)
CFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\"
CFLAGS1=-DCOMPRESS=\"/bin/gzip\" -DCOMPRESS_EXTENSION=\".gz\"
CFLAGS3=-DX11_GRAPHICS -DDEFAULT_WINDOW_SYS=\"X11\" -DNOTTYGRAPHICS

View File

@@ -14,6 +14,9 @@ WIZARDS=root games
# Uses the same syntax as the WIZARDS option above.
#SHELLERS=
# Users allowed to use #exploremode. Same syntax as WIZARDS above.
EXPLORERS=*
# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG.

View File

@@ -1 +1 @@
Makefile.* filter=NHtext merge=NHsubst
Makefile.* NHSUBST

View File

@@ -1,3 +1,3 @@
*.ce filter=NHtext merge=NHsubst
*.mak filter=NHtext merge=NHsubst
*.bat filter=NHtext merge=NHsubst
*.ce NHSUBST
*.mak NHSUBST
*.bat NHSUBST

View File

@@ -1,4 +1,4 @@
Install.nt filter=NHtext merge=NHsubst
Makefile.* filter=NHtext merge=NHsubst
*.rc filter=NHtext merge=NHsubst
*.bat filter=NHtext merge=NHsubst
Install.nt NHSUBST
Makefile.* NHSUBST
*.rc NHSUBST
*.bat NHSUBST

View File

@@ -195,10 +195,6 @@ guilibs = $(winlibs)
# Exe File Info.
#==========================================
#
# For the level compiler bits,
# we just defer to win\win32\dgnstuff.mak
# and win\win32\levstuff.mak
#
#
# Optional high-quality BSD random number generation routines
@@ -271,44 +267,90 @@ DLBFLG =
#==========================================
#==========================================
INCLDIR= /I..\include
!IF "$(TARGET_CPU)" == ""
TARGET_CPU=x86
!ENDIF
!IF "$(_NMAKE_VER)" == "10.00.40219.01"
CL2013=
!ELSE
! IF ($(VSVER) > 2010)
CL2013=-sdl
! ENDIF
!ENDIF
ccommon= -c -nologo -D"_CONSOLE" -D"_CRT_NONSTDC_NO_DEPRECATE" -D"_CRT_SECURE_NO_DEPRECATE" \
-D"_LIB" -D"_SCL_SECURE_NO_DEPRECATE" -D"_VC80_UPGRADE=0x0600" -D"DLB" -D"_MBCS" \
-DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -D"NDEBUG" -D"YY_NO_UNISTD_H" -EHsc -fp:precise -Gd -GF -GS -Gy \
$(CL2013) -WX- -Zc:forScope -Zc:wchar_t -Zi
cdebug= -analyze- -D"_DEBUG" -Gm -MTd -RTC1 -Od
crelease= -analyze- -D"_MBCS" -errorReport:prompt -GL -Gm- -MT -O2 -Ot -Ox -Oy
lcommon= /NOLOGO /INCREMENTAL:NO
!IF "$(DEBUGINFO)" == "Y"
CDBGFLAG=-Zi
LDBGFLAG=/debug
cdebug = -Zi -Od
ldebug = /DEBUG
cflags1=$(ccommon) $(cdebug)
lflags1=$(lcommon) $(ldebug)
!ELSE
CDBGFLAG=
LDBGFLAG=
ldebug =
cdebug =
ldebug=
cflags1=$(ccomon) $(crelease)
lflags1=$(lcommon) $(ldebug)
!ENDIF
!IF ("$(ldebug)" != "")
!IF ("$(ldebug)" != "/RELEASE")
ldebug = /DEBUG
!ENDIF
lflags= $(lflags1)
!IF "$(TARGET_CPU)" == "x86"
cflags = $(cflags1) -D_X86_=1 -DWIN32 -D_WIN32 -W3
scall = -Gz
!ELSEIF "$(TARGET_CPU)" == "x64"
cflags = $(cflags1) -D_AMD64_=1 -DWIN64 -D_WIN64 -DWIN32 -D_WIN32 -W4
scall =
!ENDIF
!IF ("$(cdebug)" != "")
!IF ("$(cdebug)" != "-Ox -DNDEBUG")
cdebug = -Zi -Od
!ENDIF
!IF "$(_NMAKE_VER)" == "10.00.40219.01"
cflags = $(cflags:-W4=-W3)
!ENDIF
cflags2 = $(cflags:-W4=-W3)
#More verbose below
#cflags2 = $(cflags) -wd4131
#cflags2 = $(cflags:-W4=-Wall)
#More verbose warning output options below
#cflags = $(cflags:-W4=-wd4131
#cflags = $(cflags:-W4=-Wall)
#cflags = $(cflags:-W3=-wd4131
#cflags = $(cflags:-W3=-Wall)
# declarations for use on Intel x86 systems
!IF "$(TARGET_CPU)" == "x86"
DLLENTRY = @12
!ENDIF
# declarations for use on AMD64 systems
!IF "$(TARGET_CPU)" == "x64"
DLLENTRY =
!ENDIF
# for Windows applications
conlflags = $(lflags) -subsystem:console,$(EXEVER)
guilflags = $(lflags) -subsystem:windows,$(EXEVER)
dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll
# basic subsystem specific libraries, less the C Run-Time
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib
winlibs = $(baselibs) user32.lib gdi32.lib comdlg32.lib winspool.lib
# for Windows applications that use the C Run-Time libraries
conlibs = $(baselibs)
guilibs = $(winlibs)
#
INCLDIR= /I..\include
#==========================================
# Util builds
#==========================================
cflagsUtil = $(cdebug) $(cflags2) $(INCLDIR) \
$(WINPFLAG) $(DLBFLG)
lflagsUtil = $(ldebug) $(lflags) $(conlibs)
cflagsUtil = $(cflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG)
lflagsUtil = $(lflags) $(conlibs)
#==========================================
# - Game build
@@ -320,15 +362,13 @@ LIBS= user32.lib winmm.lib $(ZLIB)
!IF ("$(GRAPHICAL)"=="Y")
cflagsGame = $(cdebug) $(cflags2) $(guiflags) $(INCLDIR) \
$(WINPFLAG) $(DLBFLG)
lflagsGame = $(ldebug) $(lflags) $(guilibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
cflagsGame = $(cflags) $(guiflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG)
lflagsGame = $(lflags) $(guilibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
!ELSE
cflagsGame = $(cdebug) $(cflags2) $(conflags) $(INCLDIR) \
$(WINPFLAG) $(DLBFLG)
lflagsGame = $(ldebug) $(lflags) $(conlibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
cflagsGame = $(cflags) $(conflags) $(INCLDIR) $(WINPFLAG) $(DLBFLG)
lflagsGame = $(lflags) $(conlibs) $(GAMEPDBFILE) $(GAMEMAPFILE)
!ENDIF
@@ -429,21 +469,15 @@ U = $(UTIL)^\
# Utility Objects.
#
MAKESRC = $(U)makedefs.c
MAKESRC = $(U)makedefs.c
MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
#SPLEVOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \
# $(O)alloc.o $(O)decl.o $(O)drawing.o \
# $(O)monst.o $(O)objects.o $(O)panic.o
SPLEVOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \
$(O)alloc.o $(O)decl.o $(O)drawing.o \
$(O)monst.o $(O)objects.o $(O)panic.o
DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_lex.o $(O)dgn_main.o \
$(O)alloc.o $(O)panic.o
LEVCOMPOBJS = $(O)lev_yacc.o $(O)lev_lex.o $(O)lev_main.o \
$(O)alloc.o $(O)decl.o $(O)drawing.o $(O)monst.o $(O)objects.o $(O)panic.o
DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_lex.o $(O)dgn_main.o \
$(O)alloc.o $(O)panic.o
RECOVOBJS = $(O)recover.o
@@ -703,7 +737,7 @@ $(NHRES): $(MSWSYS)\console.rc $(MSWSYS)\NetHack.ico
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag $(WINDLLS)
@if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR)
@echo Linking....
@echo Linking $@
$(link) $(lflagsGame) /STACK:2048 $(LIBS) $(COMCTRL) -out:$@ @<<$(GAME).lnk
$(ALLOBJ:^ =^
) $(NHRES)
@@ -781,12 +815,14 @@ $(GAMEDIR)\nhraykey.dll : $(O)$(@B).o $(O)gamedir.tag $(O)$(@B).def
# Makedefs Stuff
#==========================================
$(U)nhsizes.exe: $(O)nhsizes.o
@echo Linking $@
$(link) $(lflagsUtil) -out:$@ $(O)nhsizes.o $(O)panic.o $(O)alloc.o
$(O)nhsizes.o: $(CONFIG_H) nhsizes.c
@$(CC) $(cflagsUtil) -Fo$@ nhsizes.c
$(U)makedefs.exe: $(MAKEOBJS)
@echo Linking $@
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(MAKEOBJS)
$(O)makedefs.o: $(CONFIG_H) $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\objclass.h \
@@ -794,7 +830,7 @@ $(O)makedefs.o: $(CONFIG_H) $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\objcla
$(U)makedefs.c
@if not exist $(OBJ)\*.* echo creating directory $(OBJ)
@if not exist $(OBJ)\*.* mkdir $(OBJ)
$(CC) $(cflagsUtil) -Fo$@ $(U)makedefs.c
@$(CC) $(cflagsUtil) -Fo$@ $(U)makedefs.c
#
# date.h should be remade every time any of the source or include
@@ -835,6 +871,7 @@ $(DAT)\bogusmon: $(DAT)\bogusmon.txt $(U)makedefs.exe
#==========================================
$(U)uudecode.exe: $(O)uudecode.o
@echo Linking $@
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)uudecode.o
$(O)uudecode.o: $(SSYS)\uudecode.c
@@ -890,24 +927,20 @@ $(WIN32)\splash.bmp: $(U)uudecode.exe $(WIN32)\splash.uu
$(U)lev_yacc.c $(INCL)\lev_comp.h: $(U)lev_comp.y
nmake -nologo -f ..\win\win32\levstuff.mak default
LEVCFLAGS=-c -nologo -DWIN32 -D_WIN32 -I$(INCL) -nologo -Z7 -Od -DDLB
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_yacc.c
@$(CC) $(cflagsUtil) -Fo$@ $(U)lev_yacc.c
$(O)lev_lex.o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
$(O)lev_lex.o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
$(U)lev_lex.c
$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_lex.c
@$(CC) $(cflagsUtil) -Fo$@ $(U)lev_lex.c
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)lev_main.c
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
@$(CC) $(cflagsUtil) -Fo$@ $(U)lev_main.c
$(U)levcomp.exe: $(SPLEVOBJS)
@echo Linking $@...
echo $(link)
echo $(lflagsUtil)
$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(SPLEVOBJS:^ =^
$(U)levcomp.exe: $(LEVCOMPOBJS)
@echo Linking $@
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(LEVCOMPOBJS:^ =^
)
<<
@@ -921,17 +954,17 @@ $(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
nmake -nologo -f ..\win\win32\dgnstuff.mak default
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(U)dgn_yacc.c
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_yacc.c
@$(CC) $(cflagsUtil) -Fo$@ $(U)dgn_yacc.c
$(O)dgn_lex.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
$(U)dgn_lex.c
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_lex.c
@$(CC) $(cflagsUtil) -Fo$@ $(U)dgn_lex.c
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
@$(CC) $(LEVCFLAGS) -W0 -Fo$@ $(U)dgn_main.c
@$(CC) $(cflagsUtil) -Fo$@ $(U)dgn_main.c
$(U)dgncomp.exe: $(DGNCOMPOBJS)
@echo Linking $@...
@echo Linking $@
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(DGNCOMPOBJS:^ =^
)
@@ -989,6 +1022,7 @@ $(INCL)\win32api.h: $(MSWSYS)\win32api.h
#==========================================
$(U)dlb_main.exe: $(DLBOBJ) $(O)dlb.o
@echo Linking $@
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(O)dlb_main.o
$(O)dlb.o
@@ -1038,10 +1072,11 @@ nhdat: $(U)dlb_main.exe $(DAT)\data $(DAT)\oracles $(OPTIONS_FILE) \
#==========================================
$(U)recover.exe: $(RECOVOBJS)
@echo Linking $@
$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(RECOVOBJS)
$(O)recover.o: $(CONFIG_H) $(U)recover.c $(INCL)\win32api.h
$(CC) $(cflagsUtil) -Fo$@ $(U)recover.c
@$(CC) $(cflagsUtil) -Fo$@ $(U)recover.c
#==========================================
# Tile Mapping
@@ -1052,6 +1087,7 @@ $(SRC)\tile.c: $(U)tilemap.exe
@$(U)tilemap
$(U)tilemap.exe: $(O)tilemap.o
@echo Linking $@
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ $(O)tilemap.o
$(O)tilemap.o: $(WSHR)\tilemap.c $(HACK_H)
@@ -1083,7 +1119,7 @@ $(O)tilete32.o: $(WSHR)\tiletext.c $(CONFIG_H) $(TILE_H)
#==========================================
$(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
@echo Linking $@...
@echo Linking $@
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(GIFREADERS:^ =^
)
@@ -1092,7 +1128,7 @@ $(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
<<
$(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32)
@echo Linking $@...
@echo Linking $@
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(GIFREADERS32:^ =^
)
@@ -1101,7 +1137,7 @@ $(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32)
<<
$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
@echo Linking $@...
@echo Linking $@
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(PPMWRITERS:^ =^
)
@@ -1123,7 +1159,7 @@ $(TILEBMP32):
!ENDIF
$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
@echo Linking $@...
@echo Linking $@
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(O)tile2bmp.o
$(TEXT_IO:^ =^
@@ -1131,7 +1167,7 @@ $(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
<<
$(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32)
@echo Linking $@...
@echo Linking $@
@$(link) $(lflagsUtil) /PDB:"$(O)$(@B).PDB" /MAP:"$(O)$(@B).MAP" -out:$@ @<<$(@B).lnk
$(O)til2bm32.o
$(TEXT_IO32:^ =^