From 32bbf84ee109f763dda9905244e5b32a1a657747 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Sun, 18 Dec 2022 12:36:30 +0200 Subject: [PATCH] Add strangled to safe_wait ... and ignore vomiting from sickness. --- doc/fixes3-7-0.txt | 4 ++-- src/do.c | 7 ++++--- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index ac119f00b..117960254 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -174,8 +174,8 @@ revival via undead turning of corpse carried by hero said "your corpse comes alive" even when revived monster was undead prevent searching or waiting next to a hostile monster if boolean option safe_wait is on - override with 'm' -prevent searching or waiting if hero is slimed, stoning, or deadly ill - if safe_wait is on - override with 'm' +prevent searching or waiting if hero is slimed, stoning, strangled, + or deadly ill if safe_wait is on - override with 'm' allow random mimics to show up mimicing more furniture than just stairs scatter exploding bag of holding contents instead of outright deleting them male hero poly'd into nymph chooses charm vs seduce message based on being diff --git a/src/do.c b/src/do.c index 7be5aa9f8..959d16674 100644 --- a/src/do.c +++ b/src/do.c @@ -2137,9 +2137,10 @@ zombify_mon(anything *arg, long timeout) static boolean danger_uprops(void) { - return (((Stoned && !Stone_resistance) - || Slimed - || ((Sick & SICK_NONVOMITABLE) && !Sick_resistance))); + return ((Stoned && !Stone_resistance) + || Slimed + || Strangled + || (Sick && !Sick_resistance)); } boolean