fix use_inverse (aka wc_inverse) for curses
Highlighting for monsters shown due to extended monster detection and for lava shown in black and white didn't work because that keys off of 'iflags.use_inverse' (actually a macro for 'iflags.wc_inverse') and curses wasn't enabling that window-capability option. To be fair, it was probably unconditional at the time the curses interface was first developed. It checked for whether a monster was supposed to be drawn with inverse highlighting but wouldn't draw it that way because the flag was always false. Inverse b&w lava is relatively new and curses hadn't been taught about it. Various other things such as pets (if hilite_pet is on) and object piles (if hilite_pile is on) get highlighted with inverse video when use_color is off, regardless of whether use_inverse is on or off. That's probably a bug.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.132 $ $NHDT-Date: 1570872701 2019/10/12 09:31:41 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.137 $ $NHDT-Date: 1571045295 2019/10/14 09:28:15 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -276,6 +276,10 @@ curses: disable the attempt to support Ctrl+Left_click as an alternate way
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OSX 10.11) documentation and things didn't work as intended
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curses: menu coloring required that both 'menucolors' and 'guicolor' be On;
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for menus, override guicolor with more-specific menucolors
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curses: support symset:DECgraphics for map display
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curses: enable the 'use_inverse' boolean option (via wincap WC_INVERSE flag)
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for extended monster detection and black&white lava; forced to True
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to override default of False (for tty's benefit)
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curses+'perm_invent': entries were wrapping without any control; usually not
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noticeable because next entry overwrote, but visible for final entry
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when whole inventory fit within the available height; looked ok with
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