fix "object lost" panic after query_objlist
Reported directly to devteam for recent git code, the "sortloot revamp" patch could trigger an object lost panic after calling query_objlist() when menustyle was full or partial and player picked up a subset of available items. Modified head-of-list was not being propagated to its source in pickup(). Use an extra layer of indirection.
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@@ -192,6 +192,7 @@ female gnome who gains level can grow up into male-only gnome lord; give an
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an alternate message instead of prohibiting the promotion
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kicked weapon which successfully hits monster vanishes from play
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unseen landmine explosion could result in "The <monst-type> statue crumbles."
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post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
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Platform- and/or Interface-Specific Fixes
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