Start with a level 1 spell and enough power

Ensure the first spell - if any - given to the hero in initial
inventory is level 1 - otherwise you can end up with a situation
where the hero knows level 3 spells, but won't have enough power
to cast them.

If the hero starts out with a spell, ensure enough power (5)
to cast that level 1 spell.
This commit is contained in:
Pasi Kallinen
2022-02-22 12:26:06 +02:00
parent 78f7df9a51
commit 33556788c3
4 changed files with 25 additions and 1 deletions
+2
View File
@@ -807,6 +807,8 @@ flint and hard gems break less often when thrown
hobbits getting a sling also get some ammo for it
elves and rangers get alignment penalty for cutting down trees
casting a forgotten spell uses some random amount of power
heroes starting with a spell have at least one level one spell, and
have just enough power to cast it
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository