Start with a level 1 spell and enough power
Ensure the first spell - if any - given to the hero in initial inventory is level 1 - otherwise you can end up with a situation where the hero knows level 3 spells, but won't have enough power to cast them. If the hero starts out with a spell, ensure enough power (5) to cast that level 1 spell.
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@@ -807,6 +807,8 @@ flint and hard gems break less often when thrown
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hobbits getting a sling also get some ammo for it
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elves and rangers get alignment penalty for cutting down trees
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casting a forgotten spell uses some random amount of power
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heroes starting with a spell have at least one level one spell, and
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have just enough power to cast it
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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