Start with a level 1 spell and enough power
Ensure the first spell - if any - given to the hero in initial inventory is level 1 - otherwise you can end up with a situation where the hero knows level 3 spells, but won't have enough power to cast them. If the hero starts out with a spell, ensure enough power (5) to cast that level 1 spell.
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@@ -2539,6 +2539,7 @@ extern void initialspell(struct obj *);
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extern boolean known_spell(short);
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extern int spell_idx(short);
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extern boolean force_learn_spell(short);
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extern int num_spells(void);
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/* ### steal.c ### */
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