fix github issue #111 - stone-to-flesh of statues
Fixes #111 Casting stone-to-flesh at a random statue animates it as a monster (created via direct call to makemon()) at an adjacent or nearby spot if there is already a monster at the statue's spot, but doing so on a statue of a petrified monster (create attempt via montraits() which called makemon() without the ADJACENTOK flag) turned it into a corpse instead. Pass an extra argument to montraits() so that it behaves the same normal statue animation for stone-to-flesh without changing how it behaves when reviving corpses for undead-turning.
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@@ -54,7 +54,10 @@ highlighting status conditions would fail to use attributes if a rule with
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them was followed by another one without (color only or color&normal)
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when using 'O' to set hilite_status rules, hide the 'score' status field if
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game has been built without SCORE_ON_BOTL; latent rules for 'score'
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can still be set in config file but can't be added or removed via 'O'
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can still be set in config file and removed via 'O' but can't be added
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make stone-to-flesh behave the same on statues of petrified monsters as it
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does on random 'dungeon art' ones (revive at a nearby spot instead of
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becoming a corpse when there's already a monster at statue's location)
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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