Dehardcode minefill

Instead of hardcoding the minefill levels in the core,
allow defining fill levels for a dungeon branch in the dungeon.lua
This commit is contained in:
Pasi Kallinen
2020-02-01 18:29:55 +02:00
parent c03ed894de
commit 33cd6befe0
4 changed files with 7 additions and 3 deletions

View File

@@ -167,6 +167,7 @@ dungeon = {
range = 2,
alignment = "lawful",
flags = { "mazelike" },
lvlfill = "minefill",
levels = {
{
name = "minetn",