Dehardcode minefill
Instead of hardcoding the minefill levels in the core, allow defining fill levels for a dungeon branch in the dungeon.lua
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@@ -167,6 +167,7 @@ dungeon = {
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range = 2,
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alignment = "lawful",
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flags = { "mazelike" },
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lvlfill = "minefill",
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levels = {
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{
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name = "minetn",
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