Dehardcode minefill
Instead of hardcoding the minefill levels in the core, allow defining fill levels for a dungeon branch in the dungeon.lua
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@@ -56,6 +56,7 @@ typedef struct dest_area { /* non-stairway level change identifier */
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typedef struct dungeon { /* basic dungeon identifier */
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char dname[24]; /* name of the dungeon (eg. "Hell") */
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char proto[15]; /* name of prototype file (eg. "tower") */
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char fill_lvl[15]; /* name of "fill" level protype file */
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char boneid; /* character to id dungeon in bones files */
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d_flags flags; /* dungeon flags */
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xchar entry_lev; /* entry level */
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