Dehardcode minefill

Instead of hardcoding the minefill levels in the core,
allow defining fill levels for a dungeon branch in the dungeon.lua
This commit is contained in:
Pasi Kallinen
2020-02-01 18:29:55 +02:00
parent c03ed894de
commit 33cd6befe0
4 changed files with 7 additions and 3 deletions

View File

@@ -56,6 +56,7 @@ typedef struct dest_area { /* non-stairway level change identifier */
typedef struct dungeon { /* basic dungeon identifier */
char dname[24]; /* name of the dungeon (eg. "Hell") */
char proto[15]; /* name of prototype file (eg. "tower") */
char fill_lvl[15]; /* name of "fill" level protype file */
char boneid; /* character to id dungeon in bones files */
d_flags flags; /* dungeon flags */
xchar entry_lev; /* entry level */