sortloot details
The sortloot classification routine had some inappropriate casts to 'coordxy' for things had nothing to do with map coordinates. I was going to change the relevant fields to 'short' but that seems iffy for 'indx' so I changed them all to 'int'.
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@@ -94,7 +94,7 @@ loot_classify(Loot *sort_item, struct obj *obj)
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k = 1 + (int) (p - classorder);
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else
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k = 1 + (int) strlen(classorder) + (oclass != VENOM_CLASS);
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sort_item->orderclass = (coordxy) k;
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sort_item->orderclass = k;
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/* subclass designation; only a few classes have subclasses
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and the non-armor ones we use are fairly arbitrary */
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switch (oclass) {
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@@ -210,13 +210,13 @@ loot_classify(Loot *sort_item, struct obj *obj)
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k = 1; /* any non-zero would do */
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break;
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}
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sort_item->subclass = (coordxy) k;
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sort_item->subclass = k;
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/* discovery status */
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k = !seen ? 1 /* unseen */
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: (discovered || !OBJ_DESCR(objects[otyp])) ? 4
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: (objects[otyp].oc_uname) ? 3 /* named (partially discovered) */
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: 2; /* undiscovered */
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sort_item->disco = (coordxy) k;
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sort_item->disco = k;
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}
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/* sortloot() formatting routine; for alphabetizing, not shown to user */
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