Tutorial: spellcasting
Add some basic spellcasting stuff to the tutorial: read a spellbook, cast a spell. If the hero doesn't have enough energy, just adds a note saying so. Remove/restore the known spells when entering/leaving the tutorial.
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@@ -1695,6 +1695,7 @@ nhl_gamestate(lua_State *L)
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init_uhunger();
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free_tutorial(); /* release gg.gmst_XYZ */
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gg.gmst_stored = FALSE;
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(void) memcpy(svs.spl_book, gg.gmst_spl_book, sizeof svs.spl_book);
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} else if (!reststate && !gg.gmst_stored) {
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/* store game state */
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gg.gmst_moves = svm.moves;
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@@ -1715,6 +1716,8 @@ nhl_gamestate(lua_State *L)
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gg.gmst_mvitals = (genericptr_t) alloc(sizeof svm.mvitals);
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(void) memcpy(gg.gmst_mvitals, (genericptr_t) &svm.mvitals,
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sizeof svm.mvitals);
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(void) memcpy(gg.gmst_spl_book, svs.spl_book, sizeof svs.spl_book);
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(void) memset(svs.spl_book, 0, sizeof(svs.spl_book));
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gg.gmst_stored = TRUE;
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} else {
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impossible("nhl_gamestate: inconsistent state (%s vs %s)",
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