B01003 - blindfold vs dust vortex
This started out as a change to address the strange sequence of messages if you remove a blindfold while engulfed in a dust vortex. That is addressed by a new function that can be called in such situations. Calls to this function were added in all the cases where the can_blnd() engulfing conditions end as a result of player action. There are some other cases that end ucreamed or usleep, but they happen between turns and shouldn't need extra handling. While I was at it, I noticed that a unicorn horn or prayer would cure blindness even while engulfed in a dust vortex. This is useless, because you immediately get blind again the next turn. So, I added checks to avoid doing this. Finally, it didn't make sense for eating a carrot to cure your blindness in these situations either, only for it to return immediately.
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@@ -912,8 +912,10 @@ register struct obj *otmp;
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if (Punished) set_bc(0);
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}
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} else if (was_blind) {
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changed = TRUE; /* !Blind */
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You("can see again.");
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if (!gulp_blnd_check()) {
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changed = TRUE; /* !Blind */
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You("can see again.");
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}
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}
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if (changed) {
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/* blindness has just been toggled */
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