Hallucinatory liquids for water, lava, and acid
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@@ -185,11 +185,12 @@ register int x, y;
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else if (IS_AIR(lev->typ) && Is_airlevel(&u.uz))
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return "air";
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else if (is_pool(x, y))
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return (Underwater && !Is_waterlevel(&u.uz)) ? "bottom" : "water";
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return (Underwater && !Is_waterlevel(&u.uz))
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? "bottom" : hliquid("water");
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else if (is_ice(x, y))
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return "ice";
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else if (is_lava(x, y))
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return "lava";
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return hliquid("lava");
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else if (lev->typ == DRAWBRIDGE_DOWN)
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return "bridge";
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else if (IS_ALTAR(levl[x][y].typ))
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