fix #H5547 - named vampire shapeshifting message

Report was about "Pet vampire" but the relevant aspect was that the
vampire had been assigned a name, not that it was tame:
You observe a Hilda where a Hilda was.

Investigating this has uncovered two other bugs, one potentially
serious.  m_monnam() overrides hallucination but seems to be getting
used to some situations where hallucination should be honored (several
instances).  Dynamically constructed format strings are including
monster or object names in the format (rather than the usual use as
arguments), so player assigned names containing percent signs could
cause havoc (a few instances).  This fixes some of the former and one
of the latter, but doesn't deal with various other cases revealed by
grep.
This commit is contained in:
PatR
2017-06-03 16:05:23 -07:00
parent b604656077
commit 3512297f59
6 changed files with 38 additions and 29 deletions
+19 -5
View File
@@ -1,4 +1,4 @@
/* NetHack 3.6 do_name.c $NHDT-Date: 1495494156 2017/05/22 23:02:36 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.118 $ */
/* NetHack 3.6 do_name.c $NHDT-Date: 1496531112 2017/06/03 23:05:12 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.119 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1392,6 +1392,8 @@ rndghostname()
* a_monnam: a newt it an invisible orc Fido
* m_monnam: newt xan orc Fido
* y_monnam: your newt your xan your invisible orc Fido
* noname_monnam(mon,article):
* article newt art xan art invisible orc art dog
*/
/* Bug: if the monster is a priest or shopkeeper, not every one of these
@@ -1412,13 +1414,14 @@ const char *adjective;
int suppress;
/* SUPPRESS_IT, SUPPRESS_INVISIBLE, SUPPRESS_HALLUCINATION, SUPPRESS_SADDLE.
* EXACT_NAME: combination of all the above
* SUPPRESS_NAME: omit monster's assigned name (unless uniq w/ pname).
*/
boolean called;
{
char *buf = nextmbuf();
struct permonst *mdat = mtmp->data;
const char *pm_name = mdat->mname;
boolean do_hallu, do_invis, do_it, do_saddle;
boolean do_hallu, do_invis, do_it, do_saddle, do_name;
boolean name_at_start, has_adjectives;
char *bp;
@@ -1433,6 +1436,7 @@ boolean called;
&& !program_state.gameover && mtmp != u.usteed
&& !(u.uswallow && mtmp == u.ustuck) && !(suppress & SUPPRESS_IT);
do_saddle = !(suppress & SUPPRESS_SADDLE);
do_name = !(suppress & SUPPRESS_NAME) || type_is_pname(mdat);
buf[0] = '\0';
@@ -1513,7 +1517,7 @@ boolean called;
Strcat(buf, rname);
name_at_start = bogon_is_pname(rnamecode);
} else if (has_mname(mtmp)) {
} else if (do_name && has_mname(mtmp)) {
char *name = MNAME(mtmp);
if (mdat == &mons[PM_GHOST]) {
@@ -1608,7 +1612,7 @@ struct monst *mtmp;
{
return x_monnam(mtmp, ARTICLE_THE, (char *) 0,
(has_mname(mtmp)) ? (SUPPRESS_SADDLE | SUPPRESS_IT)
: SUPPRESS_IT,
: SUPPRESS_IT,
FALSE);
}
@@ -1632,7 +1636,17 @@ struct monst *mtmp;
return bp;
}
/* monster's own name */
/* return "a dog" rather than "Fido", honoring hallucination and visibility */
char *
noname_monnam(mtmp, article)
struct monst *mtmp;
int article;
{
return x_monnam(mtmp, article, (char *) 0, SUPPRESS_NAME, FALSE);
}
/* monster's own name -- overrides hallucination and [in]visibility
so shouldn't be used in ordinary messages (mainly for disclosure) */
char *
m_monnam(mtmp)
struct monst *mtmp;