From 351a1eb9d5def21c8de9ecc29eb1fa52cee9df8c Mon Sep 17 00:00:00 2001 From: nhmall Date: Sun, 29 Oct 2023 08:51:24 -0400 Subject: [PATCH] suffix tag files for directories in Makefile.nmake --- sys/windows/Makefile.nmake | 34 ++++++++++++++++++++-------------- 1 file changed, 20 insertions(+), 14 deletions(-) diff --git a/sys/windows/Makefile.nmake b/sys/windows/Makefile.nmake index 3597c39ba..a264f785d 100644 --- a/sys/windows/Makefile.nmake +++ b/sys/windows/Makefile.nmake @@ -10,7 +10,7 @@ # Visual Studio Compilers Tested: # - Microsoft Visual Studio 2017 Community Edition v 15.9.58 # - Microsoft Visual Studio 2019 Community Edition v 16.11.31 -# - Microsoft Visual Studio 2022 Community Edition v 17.7.5 +# - Microsoft Visual Studio 2022 Community Edition v 17.7.6 # #============================================================================== # This is used for building two distinct executables of NetHack: @@ -1360,8 +1360,9 @@ DLB = all : install -install: envchk.tag libdir.tag ottydir.tag outldir.tag \ - oguidir.tag oluadir.tag opdcdir.tag\ +install: envchk.tag libdir.tag ottydir$(TARGET_CPU).tag \ + outldir$(TARGET_CPU).tag oguidir$(TARGET_CPU).tag \ + oluadir$(TARGET_CPU).tag opdcdir$(TARGET_CPU).tag \ $(LUASRC)\lua.h $(PDCDEP) \ $(INCL)\nhlua.h $(OUTL)utility.tag \ $(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DAT)\engrave \ @@ -1541,7 +1542,7 @@ recover: $(U)recover.exe if exist $(U)recover.exe copy $(U)recover.exe $(GAMEDIR) if exist $(DOC)\recover.txt copy $(DOC)\recover.txt $(GAMEDIR)\recover.txt -$(OUTL)utility.tag: $(INCL)\nhlua.h $(U)tile2bmp.exe $(U)makedefs.exe +$(OUTL)utility.tag: $(INCL)\nhlua.h outldir$(TARGET_CPU).tag $(U)tile2bmp.exe $(U)makedefs.exe @echo utilities made >$@ @echo utilities made. @@ -1693,27 +1694,27 @@ gamedir.tag: @if not exist $(GAMEDIR)\*.* mkdir $(GAMEDIR) @echo directory created > $@ -ottydir.tag: +ottydir$(TARGET_CPU).tag: @if not exist $(OBJTTY)\*.* echo creating directory $(OBJTTY:\=/) @if not exist $(OBJTTY)\*.* mkdir $(OBJTTY) @echo directory created >$@ -oguidir.tag: +oguidir$(TARGET_CPU).tag: @if not exist $(OBJGUI)\*.* echo creating directory $(OBJGUI:\=/) @if not exist $(OBJGUI)\*.* mkdir $(OBJGUI) @echo directory created >$@ -outldir.tag: +outldir$(TARGET_CPU).tag: @if not exist $(OBJUTIL)\*.* echo creating directory $(OBJUTIL:\=/) @if not exist $(OBJUTIL)\*.* mkdir $(OBJUTIL) @echo directory created >$@ -oluadir.tag: +oluadir$(TARGET_CPU).tag: @if not exist $(OBJLUA)\*.* echo creating directory $(OBJLUA:\=/) @if not exist $(OBJLUA)\*.* mkdir $(OBJLUA) @echo directory created >$@ -opdcdir.tag: +opdcdir$(TARGET_CPU).tag: @if not exist $(OBJPDC)\*.* echo creating directory $(OBJPDC:\=/) @if not exist $(OBJPDC)\*.* mkdir $(OBJPDC) @echo directory created >$@ @@ -2306,11 +2307,16 @@ spotless: clean if exist $(DAT)\bogusmon del $(DAT)\bogusmon if exist $(DAT)\porthelp del $(DAT)\porthelp if exist nhdat$(NHV). del nhdat$(NHV). - if exist outldir.tag del outldir.tag - if exist ottydir.tag del ottydir.tag - if exist oguidir.tag del oguidir.tag - if exist oluadir.tag del oluadir.tag - if exist opdcdir.tag del opdcdir.tag + if exist outldirx86.tag del outldirx86.tag + if exist ottydirx86.tag del ottydirx86.tag + if exist oguidirx86.tag del oguidirx86.tag + if exist oluadirx86.tag del oluadirx86.tag + if exist opdcdirx86.tag del opdcdirx86.tag + if exist outldirx64.tag del outldirx64.tag + if exist ottydirx64.tag del ottydirx64.tag + if exist oguidirx64.tag del oguidirx64.tag + if exist oluadirx64.tag del oluadirx64.tag + if exist opdcdirx64.tag del opdcdirx64.tag if exist libdir.tag del libdir.tag if exist gamedir.tag del gamedir.tag if exist $(MSWIN)\mnsel.bmp del $(MSWIN)\mnsel.bmp