downgrade Sting's glow
Change "(glowing light blue)" to "(light blue aura)" so that there's less suggestion that it might function as a light source.
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@@ -231,6 +231,9 @@ applying--rather than wielding--a cursed polearm or weapon-tool didn't report
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the message when riding a steed into a pit was composed but not shown
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the message when riding a steed into a pit was composed but not shown
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dismount that kills steed because there is no room to put it on map blamed the
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dismount that kills steed because there is no room to put it on map blamed the
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hero; change that to only blame hero if dismount was voluntary
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hero; change that to only blame hero if dismount was voluntary
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to emphasize that it's not a light source, change description of wielded Sting
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from "(glowing light blue)" to "(light blue aura)" when sighted and
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from "(glowing)" to nothing (not warm enough to feel) when blind
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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+5
-5
@@ -1,4 +1,4 @@
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/* NetHack 3.6 objnam.c $NHDT-Date: 1539938837 2018/10/19 08:47:17 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.214 $ */
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/* NetHack 3.6 objnam.c $NHDT-Date: 1543544340 2018/11/30 02:19:00 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.226 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1154,11 +1154,11 @@ unsigned doname_flags;
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(obj->otyp == AKLYS) ? "tethered " : "", hand_s);
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(obj->otyp == AKLYS) ? "tethered " : "", hand_s);
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if (warn_obj_cnt && obj == uwep && (EWarn_of_mon & W_WEP) != 0L) {
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if (warn_obj_cnt && obj == uwep && (EWarn_of_mon & W_WEP) != 0L) {
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/* presumably can be felt when blind */
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/* this used to be "(glowing <color>)" when sighted or
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Strcat(bp, " (glowing");
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"(glowing)" when blind (via feeling warmth), but it
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isn't a light source so describe something fainter */
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if (!Blind)
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if (!Blind)
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Sprintf(eos(bp), " %s", glow_color(obj->oartifact));
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Sprintf(eos(bp), " (%s aura)", glow_color(obj->oartifact));
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Strcat(bp, ")");
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}
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}
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}
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}
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}
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}
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