diff --git a/src/display.c b/src/display.c index 19e60d41c..fb198e97d 100644 --- a/src/display.c +++ b/src/display.c @@ -692,19 +692,22 @@ mon_overrides_region( return glyph_is_invisible(levl[mx][my].glyph) ? TRUE : FALSE; } +#ifdef HANGUPHANDLING +#define _suppress_map_output() \ + (gi.in_mklev || program_state.saving || program_state.restoring \ + || program_state.done_hup) +#else +#define _suppress_map_output() \ + (gi.in_mklev || program_state.saving || program_state.restoring) +#endif + /* map or status window might not be ready for output during level creation or game restoration (something like u.usteed which affects display of the hero and also a status condition might not be set up yet) */ boolean suppress_map_output(void) { - if (gi.in_mklev || program_state.saving || program_state.restoring) - return TRUE; -#ifdef HANGUPHANDLING - if (program_state.done_hup) - return TRUE; -#endif - return FALSE; + return _suppress_map_output(); } /* @@ -740,7 +743,7 @@ feel_location(coordxy x, coordxy y) struct monst *mon; /* replicate safeguards used by newsym(); might not be required here */ - if (suppress_map_output()) + if (_suppress_map_output()) return; if (!isok(x, y)) @@ -909,7 +912,7 @@ newsym(coordxy x, coordxy y) struct rm *lev = &(levl[x][y]); /* don't try to produce map output when level is in a state of flux */ - if (suppress_map_output()) + if (_suppress_map_output()) return; /* only permit updating the hero when swallowed */ @@ -1854,7 +1857,7 @@ show_glyph(coordxy x, coordxy y, int glyph) int oldglyph; /* don't process map glyphs when saving, restoring, or in_mklev */ - if (suppress_map_output()) + if (_suppress_map_output()) return; //if (glyph == 3972 || glyph == 3988) @@ -2187,7 +2190,7 @@ flush_screen(int cursor_on_u) int bkglyph; /* 3.7: don't update map, status, or perm_invent during save/restore */ - if (suppress_map_output()) + if (_suppress_map_output()) return; if (cursor_on_u == -1) @@ -2657,12 +2660,6 @@ int wallcolors[sokoban_walls + 1] = { #define wall_color(n) color = iflags.use_color ? wallcolors[n] : NO_COLOR #define altar_color(n) color = iflags.use_color ? altarcolors[n] : NO_COLOR -#if 0 -#define is_objpile(x, y) \ - (!Hallucination && svl.level.objects[(x)][(y)] \ - && svl.level.objects[(x)][(y)]->nexthere) -#endif - staticfn int cmap_to_roguecolor(int); staticfn int @@ -3770,11 +3767,17 @@ fn_cmap_to_glyph(int cmap) #undef DETECTED #undef PHYSICALLY_SEEN #undef is_worm_tail +#undef _suppress_map_output #undef TMP_AT_MAX_GLYPHS #undef Glyphinfo_at #undef reset_glyph_bbox #undef HAS_ROGUE_IBM_GRAPHICS #undef GMAP_SET #undef GMAP_ROGUELEVEL +#ifndef WA_VERBOSE +#undef more_than_one +#endif +#undef only +#undef set_corner /*display.c*/